MarbitChow wrote:How do mounts handle carrying corpses?
MarbitChow wrote:Can we pull wagons?
MarbitChow wrote:Sorry - should have been more specific. If a mount is pulling 4 corpses, how is the movement penalty calculated? I can see this being a 2/5th move penalty, a 1/4 move penalty, or a 1/3 move penalty, depending on how the 'riding' corpse is factored in.
Carrying Corpses wrote:Living Mounts can carry 1 non-mount corpse without incurring a penalty. A corpse so carried does not count in the calculation of total units in the stack for the purpose of determining movement penalty.
0beron wrote:BLAND, I see what you're saying but it was worded in a slightly confusing way. Perhaps this is more clear?Carrying Corpses wrote:Living Mounts can carry 1 non-mount corpse without incurring a penalty. A corpse so carried does not count in the calculation of total units in the stack for the purpose of determining movement penalty.
So for example a stack consisting of 1 mount and 4 non-mount corpses would incur a 1/4 penalty because one of those 4 corpses is never counted.
MarbitChow wrote:So what's next? Do we still need to formally end the turn, or are we able to pop another unit this turn? If we pop a unit, can it also move? (If so, I'm thinking we pop a corpse-bot and prepare to move on to the next target.)
0beron wrote:So I'm thinking we request a Jolly Bee, because of the high move. It's tempting to go for an Archer since they can become mounts....but that's a lot of XP before that point and I think we want both these corpses going to the Starchild instead of popping a unit that isn't on a path close to theirs.
On the topic of consuming corpses, I also suggest because each of us hasn't made our 1-time XP consumption, the first time we meet a good level target that matches our path exactly, we consume it ourselves rather than send back to the Starchild.
BLANDCorporatio wrote:I'd like to remind you that there's no need to stick together in one stack.
Just something to consider for the near future.
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