
Remember my assumption about it being more upkeep efficient? Suppose Charlie can use elite archons, costing 500 a turn, or new archons costing 200 a turn. However, the elite archons are 3 times as good as the new archons due to increased levels. So Charlie can have 200 elite archons costing 100,000k a turn, or 600 new archons costing 120,000k a turn. Same defenses either way, but one is cheaper.Nnelg wrote:Let's look at things from Charlie's perspective here. Before the battle of GK, it was absolutely unthinkable that anyone would attack Charlescomm (at least not for a long time in the future). Now, let's say he's considering training his garrison such that the upkeep would go up 10k a turn. But there's no foreseeable need for a better garrison in the next thousand or so turns. Multiply that out and you get an additional 10 mil in upkeep costs for very little benefit. (And that's assuming training costs nothing but idle time.)
That's an interesting question. If golems don't require upkeep and archons can make them you think Charlie would have more. Even if all his archons make one a turn as a huge combo effort, I think he's been around for longer than 700 turns. Maybe golems do require some sort of upkeep? Also if archons can produce items you would expect he has a huge stockpile of magical weapons and traps. I mean, his entire outer wall is probably just solid traps to blast attacking units.MarbitChow wrote:Charlie's got a LOT of cloth golems. Contrast that with Sizemore, who only had 35 golems in GK. Archons have limited Dollmancy (which I had originally assumed was primarily for outfits), so it makes sense that some Archons could create those golems. I'm guessing that they wouldn't be the fluffy teddy-bear types that Jetstone favors, since that was Holly's style. So, what kind of golems does Charlie have? Barbie-like (in the Transylvito style, perhaps), or something else?
Lamech wrote:Remember my assumption about it being more upkeep efficient? Suppose Charlie can use elite archons, costing 500 a turn, or new archons costing 200 a turn. However, the elite archons are 3 times as good as the new archons due to increased levels. So Charlie can have 200 elite archons costing 100,000k a turn, or 600 new archons costing 120,000k a turn. Same defenses either way, but one is cheaper.Nnelg wrote:Let's look at things from Charlie's perspective here. Before the battle of GK, it was absolutely unthinkable that anyone would attack Charlescomm (at least not for a long time in the future). Now, let's say he's considering training his garrison such that the upkeep would go up 10k a turn. But there's no foreseeable need for a better garrison in the next thousand or so turns. Multiply that out and you get an additional 10 mil in upkeep costs for very little benefit. (And that's assuming training costs nothing but idle time.)
Now its possible that levels don't make you more upkeep efficient, but somehow I doubt that. Leveling is always seen as a good thing. Archons especially gain access to new abilities, so I'm guessing that a archon with three abilities is probably roughly three times as good as an archon with one, before you take increased stats into consideration, or cool combo moves. (DDR.) So even if normally leveling doesn't increase efficiency, I think in the case of archons it must.

GJC wrote:GK can produce 1-2 Dwagons a turn if Stanley tames them.

That is true, about the hit points. However, I wasn't under the impression that Charlie gave away his unit numbers at all. And even if he did want deterent, foolamancy works much better for that purpose. Oh and archons can use multiple abilities at the same time (DDR), and use shockamancy which being the go to attack magic should have AoE spells.Nnelg wrote:Don't be so sure about that. Increased abilities are well in good, but unless hit points increase as much as the cost then that makes his forces even more fragile than before. And power needs to more than triple, to make up for not being able to split your fire. Besides, as I said earlier the only useful (at the time) purpose those archons would serve is as a deterrent, and IIRC scouts can't detect levels. So more lower-leveled archons would serve this purpose better than fewer higher-leveled ones.
In every game I've played getting levels has NO negative side effects (except more XP to the next level). No increased upkeep. In Civ 5, more levels just means more perks. No change in maintenance. Ditto Civ 4. Ditto Alpha Centuri. Ditto Warlock. Ditto Command and Conquer More to the point, in Erfworld people seem to want levels. Its not a "oh crud an archer leveled, now we have upkeep draining away." Leveling is universally viewed as a good thing. Even Jetstone strapped in terms of cash and needing to disband units didn't think "Oh crap, are archers are going to level some and that's going to make us worse off."Lastly, I don't see why you believe that more levels makes you more upkeep-efficient. It's always been my experience that the more money you pour into one thing in games, the less bang you get for the next buck you spend on it.
If all the archons are lost Stanley's first new power discovered will be either imbuing the remaining dwagons with the power of the hammer, (Like Charlie can) or calling dwagons to him without even leaving.drachefly wrote:Not anymore. Ansom requisitioned all the archons, and they were important to the scouting effort that enabled that taming rate.
Lamech wrote:That is true, about the hit points. However, I wasn't under the impression that Charlie gave away his unit numbers at all. And even if he did want deterent, foolamancy works much better for that purpose. Oh and archons can use multiple abilities at the same time (DDR), and use shockamancy which being the go to attack magic should have AoE spells.Nnelg wrote:Don't be so sure about that. Increased abilities are well in good, but unless hit points increase as much as the cost then that makes his forces even more fragile than before. And power needs to more than triple, to make up for not being able to split your fire. Besides, as I said earlier the only useful (at the time) purpose those archons would serve is as a deterrent, and IIRC scouts can't detect levels. So more lower-leveled archons would serve this purpose better than fewer higher-leveled ones.
Lamech wrote:In every game I've played getting levels has NO negative side effects (except more XP to the next level). No increased upkeep. In Civ 5, more levels just means more perks. No change in maintenance. Ditto Civ 4. Ditto Alpha Centuri. Ditto Warlock. Ditto Command and Conquer More to the point, in Erfworld people seem to want levels. Its not a "oh crud an archer leveled, now we have upkeep draining away." Leveling is universally viewed as a good thing. Even Jetstone strapped in terms of cash and needing to disband units didn't think "Oh crap, are archers are going to level some and that's going to make us worse off."

Lamech wrote:In every game I've played getting levels has NO negative side effects (except more XP to the next level).
Lamech wrote:If all the archons are lost Stanley's first new power discovered will be either imbuing the remaining dwagons with the power of the hammer, (Like Charlie can) or calling dwagons to him without even leavingdrachefly wrote:Not anymore. Ansom requisitioned all the archons, and they were important to the scouting effort that enabled that taming rate.

Not anymore. Ansom requisitioned all the archons, and they were important to the scouting effort that enabled that taming rate.
drachefly wrote:Lamech wrote:If all the archons are lost Stanley's first new power discovered will be either imbuing the remaining dwagons with the power of the hammer, (Like Charlie can) or calling dwagons to him without even leaving
Hmm. I don't see that really so much as a deduction as a ...prediction.
GJC wrote:I don't think the changes are quite as drastic as they are in Wesnoth, but I definitely think that the Power/Upkeep ratio improves as a unit levels up. We know that a high-tier archon, presumably level 8 or 9 costs 500, but a level-1 costs 200. Upkeep increases by a factor of 2.5. We don't know by how much power increases. But we've seen low-level warlords in action, and high-level warlords in action. And we know that, for warlords, there's just no comparison. Hell, Webinar was level 5, compared to Jillan's level 9, and I'd still take Jillan over 3 Webinars any day of the week.

Lamech wrote:drachefly wrote:Lamech wrote:If all the archons are lost Stanley's first new power discovered will be either imbuing the remaining dwagons with the power of the hammer, (Like Charlie can) or calling dwagons to him without even leaving
Hmm. I don't see that really so much as a deduction as a ...prediction.
Still advertising your thread? I considered it, but it might not even happen. Maybe after the archons are all lost. And possibly not "first", but ability discovered.

Nnelg wrote:GJC wrote:I don't think the changes are quite as drastic as they are in Wesnoth, but I definitely think that the Power/Upkeep ratio improves as a unit levels up. We know that a high-tier archon, presumably level 8 or 9 costs 500, but a level-1 costs 200. Upkeep increases by a factor of 2.5. We don't know by how much power increases. But we've seen low-level warlords in action, and high-level warlords in action. And we know that, for warlords, there's just no comparison. Hell, Webinar was level 5, compared to Jillan's level 9, and I'd still take Jillan over 3 Webinars any day of the week.
I wouldn't, at least not under usual conditions. Sure, Jillian's a whole lot better in combat (though since we didn't see much of Webinar in action we can't be sure how much better); but that's not what warlords are for. Jillian can't be in three places at once, (sans dittomancer...) and so overall would be less effective in leading a large army. Maybe for a chief warlord, but after that crucial position was filled I'd much rather have an assortment level 4 warlords than a small handfull of level sevens. They'd serve their purpose (commanding the troops) much better that way.
Also, I think you are severely overestimating what level would be 'high-level'. For a rough rule of thumb, try scaling it against D&D (so ~1 Erf level = ~2 D&D levels). By that rubric you are suggesting Charlie would have hundreds of (D&D) level 16's-18's under his command.
EDIT:
What I'm trying to say is that it doesn't matter if archons get more power-efficient as they level, for garrison work that doesn't matter. If I were in Charlie's position, (pre-BfGK) I wouldn't be worrying about a heavy garrison. I'd much rather spend my money on improving my field units, where it will actually make a worthwhile difference. In the unlikely event that anyone actually decides to come after me, my vast intelligence network will give me plenty of warning to withdraw those field units, and/or to launch a preemptive strike on the emerging threat. The garrison's there just in case a small force manages to sneak through my nets, and to serve as a replacement pool for operational teams.
GJC wrote:Okay, lemme take this from the top.
First, I never said that Charlie had anything near hundreds of high-level archons. But we know that the "strongest" has an upkeep of 500. Unless you're saying that, out of his 600 archons, not a single one has reached level 8, my point stands. A point relating to efficiency alone, though. Not to force composition. I'm just saying that 1 high-level archon is better than 3 low-level archons. And given your DnD comparison, you seem to agree. Unless you consider a level 16 character to be worth less than 3 level 2 characters?
I agree that the question of efficiency is generally not relevant for force composition. Experience is a highly limited resource, you can't optimize for it. Level-10 archons are more upkeep-efficient than level-1 archons, but getting archons to level 10 isn't practical, and making an army of them isn't even feasible. 1 level 5 archon is better than 2 level 1s. But 2 level 4s is even better, and that's what Charlie's going for. Even if it's not strictly relevant right now, though, it's still interesting from a purely mechanical viewpoint.
You also seem to think that improving units costs money. As far as we can tell, that's not the case unless he's actually upgrading them. I think what you're trying to say is that he'd deploy his higher-level troops on mercenary missions while retaining his lower-level archons as a self-defense force. In which case, yes, I agree with you. I have said so twice before, I am now saying it for the third time. I'm pretty sure that Charlie's garrison would consist of low-level units who recieve training and indoctrination (charlie's rules, tactics, maybe some actual experience-training, stuff like that) before being sent into the field as they're replaced by freshly popped archons.


drachefly wrote:The point of training is that they get to be, say, level 2 - perhaps 3 - before they ever see action. That would be the only reason I can see for there being a large number of Archons at Charlescomm. And even in that case, they would be mostly level 2, not level 1.


SNfinity wrote:What if the archons in Charlescomm aren't for defense? What if all the archons in Charlescomm are making cloth golems? Say what you will about archons, we know golems are good city defenders.




Return to Everything Else Erfworld
Users browsing this forum: Google [Bot] and 4 guests