Oberon wrote:I know that it is impossible to disprove a negative. I can't "prove" that a turn cannot go on forever using the evidence we have available to us. But it's also impossible to prove something on the basis of no evidence, and there is no evidence that a turn can go on forever. Just common sense.
Common sense doesn't work in Erfworld. Don't bother appealing to it. Hell, it rarely works on Earth.
We know that the end of a turn is determined by the will and command of the ruler. We know that relative time changes based on that event. We have only seen one instance of a turn ending without the will of the ruler ending it, and that was a spell. We know that an arbitrary number of turns can occur in the same day, so there is not a tightly-bound one-turn-equals-one-day rule: 3 turns (one for each side) have equaled a day in the past. We know that each hex contains its own relative bubble of time.
Until the last hundred years or so, mankind had no idea what happens beyond the boundary of a singularity. I'm asserting that the act of choosing not to end the turn is like an event horizon - we don't know what happens past that, and the situations that cause it to occur make it very difficult to observe. Most Erfworlders who are in a position to test it don't really think that way. There may even be a compulsion that requires that they end the turn, just like there's a compulsion against swearing, and a compulsion towards duty, etc. The easiest solution to the question is that Erfworld forces every ruler to end the turn by mental compulsion, or prevents them from ever even considering it in the first place.
Oberon, feel free to choose to impose scientific rigor when daydreaming about actions in an imaginary magic-filled realm. You are absolutely correct that there's no evidence that "choosing not to end the turn" works the way I think it does. But if it works your way, it's BORING, and in the realm of fantasy, given the choice between two possible options, why would you pick the mundane?