So, I'm thinking of starting another Empire / Kingdom Building Sim. It'll be a more advanced version of the previous Erfworld Empires incarnations, but less involved than the other Erfsims, like Titanic Mandate et al.
As in all these things, it's the combat that is most important. So often in these games we get a couple of turns in before we realise the combat system doesn't actually work... (see Titanic Mandate, and BLAND's very annoying Island of You Totally Lose Because You Didn't Read the Rules Correctly at the Beginning Trade Mark Applied For)
So, before the rest comes up, here's my thoughts on the Combat System in EE VI - RotK
Battle!
Hits Inflicted = Total Stack Combat x ((Random [2d6] + Leadership + Special) / 10) / Opponent's Average Defence (Rounded Down to nearest whole number)
Average Defence = Total Defence of first 8 units / Total Number of Units (So beyond 8 units there is a disadvantage to Defence)
Special = Modifications for Dance Fighting, Various A-Mancies, etc
Thoughts, Comments, Suggestions?



