MarbitChow, I have some concerns about your plan.
MarbitChow wrote:Swodaems & NPC be drag the Bear corpse 3 hexes SE (to the hex right above the word 'Frankenfurter'). Units at the house rendezvous at the same hex. I eat the bear, and level.
First, I believe, as written, this manuver uses up all of the move of the melee members of the house party. We would have to devote a turn to leveling you. Second, I don't think it is based on an accurate idea of where everyone is. Bland decided to go with the version of events "Which places Bob Enweave one hex away from Ground Zero, two hexes away from the house." Due to movement restrictions, this means I am not actually in the hex that has the Grizzled bear image on it. NPC Bee and I stopped in one of the two hexes north east and south east of it and let it attack us. The hex right above the word frankenfurter (assuming you meant the middle of the word, not the beginning or end,) is actually either 2 hexes SE of me or 2 hexes SE and 1 S of me. Third, are you sure you want to eat the grizzled bear corpse? It shares 2 of your 3 paths, so you would get 60% exp from it (I think you would get 160*.6= 96 exp). That is enough to level you to 2 this turn, but you already have 23 of the 40 exp needed to level. You could soon level to 2 without eating and then use your once in a lifetime slurp to eat a target that would provide you with better exp later. (If you helped take out the wolves as part of an 8 man team, that would be enough exp to get to 2.)
Also, if NPC bee and I both do the dragging, then our range is actually less then what it would be if only NPC Bee dragged. With a 2/3 movement penalty, NPC Bee and I use up 3 move per mountain hex and I only have 10 to start with, meaning I can really only move 3 hexes. With just NPC dragging, it suffers a 1/2 penalty and spends 4 move per mountain hex. However, since NPC Bee starts with 22 move, it has a range of 5 mountain hexes. This is the same range I have without dragging anything.(
These rules about moving corpses don't say anything about increased dragging penalties for the dragged unit being a mount or heavy.) I can get back to Bob Enweave's current position and leave NPC Bee to drag the corpse to either the capital or somewhere else.
If you do want to eat the corpse, I suggest you seperate from the group and have NPC Bee meet up with you in one of the 3 hexes that is both 5 hexes away from where we fought the Grizzled bear and 2 hexes away from the house. (These hexes consist of Bob Enweave's current position and the two hexes south of it.) You have depending on how the increase to your move is applied, you should be able to get to the meet up with and rejoin the party for either the ruins or the wolves.
MarbitChow wrote:PHASE 1 : We create the following stack:
Front Line : { Watermonkey314, Werebiscuit, MarbitChow, The Colonel}
Rear Line : { NPC Sprite, ETheBoyce, Swodaems, kriss1989 }
We go after the 4 pack of wolves, who are doing about 5 damage per attack. Our entire front line defends, so we take approx 10 damage total. We heal 9 (6 heal & 3 heal w/ leadership). Our warriors concentrate on 1 wolf, dropping it in 2-3 turns. At that point, we should be able to heal as fast as the wolves damage. We should be able to clear out the pack without any losses. The down-side is that 0beron would need to be left out.
If you do end up deciding to eat the bear corpse, I think you are underestimating the amount of damage the units that you are tell to defend can do and over estimating the wolves' damage. The wolves have 50 combat and, with leadership, our melee will have 55 and our archers 65. Also with leadership, our managers will do 7 damage, our Grillphons 6 and our patty flippers do 3. If we assign 1 of each to attack the 2 middle wolves, then, after accounting for the CTH, we would have a 57.8% chance to croak each of them before they can attack.
If you take natural armour and we put the managers in the front row and the the patty flippers on top of the Grillphons, then the entire front row could have 20 def after leadership is applied. It would be enough to decrease the wolves damage per attack from 5 to 4.
MarbitChow wrote:PHASE 2 : ETheBoyce drags 4 wolf carcases towards home. With 4 corpses in tow, he'll suffer a 1/5 movement penalty.
It will use all 10 of his move just to move thru 1 of the mountain hexes he needs to cross. This means that dragging the corpses to the capital takes him 6 turns to do.
BLAND, do you need a perk chosen for NPC Bee before ending the turn? (Natural armour seems like the best choice here. NPC Bee should be traveling with units that already have leadership and he already has 22 move, so fleet foot seems unneeded. (Of course, having 24 move instead of 22 means that he can drag the corpse 1 mountain hex further.)) I don't think were going to pop anything, and we should probably take a look at the map again.