Nnelg wrote:Well, ignoring defense 1d6 will take 3.4 rolls on average to take out a 12-hit unit.
One possibility is that damage is calculated as 1d[att] - 1d[def], but then that just opens up more questions.
I mean, I can think up of a dozen different ways it could be done and we'd still have no clue which is most likely.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
0beron wrote:It's also possible that Attack/Combat and Defense actually have nothing to do with damage. They could simply be used to determine whether a unit's strike even hits in the first place, and then damage is rolled separately. This means damage is not a visible stat, but can be inferred by Natural Mathamancy when units deal damage. The size die might increase with level and items.
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