0beron wrote:I'm not seeing it stated anywhere how much Juice casters begin with. I'm assuming it's 8 because that's what they gain with each level, but you should prolly state it somewhere.
Edit: Nevermind...Dollamancers have (as far as I can tell) no offensive capability at level 1, so I have no idea how I'd survive or gain XP from combat to reach level 2.
Actually, that's a critique I have. This makes it seem pretty darn hard for Dollamancers to reach level 2, since they can't craft units yet, and they don't have an offensive spell/attack besides "I hit it with my sword, and probably die when they counter-attack"
MarbitChow wrote:Attack: Deal Combat+2d6 Hits of damage to an adjacent opponent, reduced by their Defense.
Rage: At 4th level, a unit with Attack can make one additional attack against the same target.
Fury: At 8th level, a unit with Attack can make one additional attack against the same target. Stacks with Rage.
Whirlwind: At 8th level, a unit with Attack that kills an adjacent opponent can make an additional Attack against a new adjacent opponent. Kills made by the additional attack can trigger additional Whirlwind attacks.
Yeah, plus the additional feats that allow you to keep going, all bundled up in one.Lord of Monies wrote:Pretty much the dnd Cleave feat then.
Since level 8s are going to be pretty rare to begin with, I'm ok with it being a *little* overbalanced. Plus, a one-two Shockamancer/Warrior combo (shock softens, Warrior cleaves) seems like a cool use of the power. Due to the nature of movement (you're stopped when you enter a square adjacent to an enemy), it's not likely that a solo warrior could position himself among 8 weak targets. 3-5 would probably be the upper limit under most circumstances.Lord of Monies wrote:That being the case, it could be considered a balancer, it might even be a little bit much.
Higher ranking golems are treated as standard units, and get the full AP a character of equivalent level would get.0beron wrote:With the Lesser Golems, it is specified they only have 1 AP to spend. The higher ranks of Golems do not specify. So are they treated as standard units of that type with the full amount of starting AP, or are they treated as ones who began with only 1 and gained extra from levels?
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