You know how the thinkamancers could win right now? "Parson your plan makes absolutely no sense! You have a two for a bonus, why would... wait, that's a suggestion spell on you. I can barely even tell its their, how is that even possible? No thinkamancer could do that, which means: Charlie. My fellow casters, Charlie has attempted to incite war here. This act cannot go unpunished. He spread the idea of using portals to attack, and attempted to do exactly that. This cannot go unpunished. We must seal Charlie's portal and support any efforts to destroy him, otherwise he will croak us all!."
BAM! All the resources of the MK are now pointed at Charlie.
MonteCristo wrote:Lamech wrote:I doubt an attack on GK would go well. The caster's can't be locked away from the city (shuffling capitals allows for movement using the MK between 2 capital sites), and I don't see any elves, gobwins or marbits in GK's attacking force meaning they are all still in GK. So Charlie would have to fight through 5 casters, and countless archers. Worse if things go badly for Jetstone they can also ship the corpses through adding the Jetstone archers, Slately, and possibly even more casters or air units. On top of that the Hippiemancers, thinkamancers and predictamancers can be called up to protect their investment in the form of Parson.
Best case scenario for an attack on GK? Its repelled and the casters aren't forced into an open alliance with Parson. Worst case is GK suddenly has 50 more casters to help bring world peace, fulfill fate, and eliminate Charlie. Oh, and the attack still fails.
Several problems... first the portals; A side can only have one portal, the one in their designated capital. We found out this when we were told that Parson would be trapped in the magic kingdom if Wanda took the city before he arrived. Meaning if Charlie were to wait until after space rock's fall and if all of GK's best units were in space rock at the time, this would mean they would all be stuck in spacerock. Second, GK does not have marbits, Elves or Gobwins... Elves and Marbits don't join up with sides that choose hobgowbins as a natural ally and GK was unable to get gobwins because for some reason they have not been able to find any gobwin tribes. Hobgowbins are the only natural allies GK has. Third it would take a very long time to carry corpses through the portal since only the casters can pass through... and Forth i think you overestimate how much the casters would be willing to go to protect GK for parson's sake, especially when they know that Parson can survive without GK so long as he stays in the magic kingdom; Hell i might the rest of the MK casters might completely turn on and possibly even croak the casters that would go that far since those casters would be inviting war to magic kingdom (which is exactly what the thinkamancers in particular are trying to prevent)
Capital shuffle. Move the capital to Spacerock, move in casters and corpses. Probably decrypt a couple to help move the corpses to the GK portal. Switch capital to GK, move everything through the GK portal.
Hell i might the rest of the MK casters might completely turn on and possibly even croak the casters that would go that far since those casters would be inviting war to magic kingdom (which is exactly what the thinkamancers in particular are trying to prevent)
That would end poorly for the anti-GKers. Right now the main force all wants Parson alive. Team-Parson has the advantage, anti-Parson would get wiped and Wanda would have a bunch of decrypted casters. Worst case is Wanda gets enough power to snowball through the MK, and theres a TPK. (This is an especially big risk due to the potential for tri-links if Wanda gets the thinkamancers.)