Swodaems wrote:Next turn, if MarbitChow eats the corpse and levels to grillphon, will the amount of move he has remaining increase by 2?
Yep.
Swodaems wrote:Next turn, if MarbitChow eats the corpse and levels to grillphon, will the amount of move he has remaining increase by 2?


BLANDCorporatio wrote:Swodaems wrote:Next turn, if MarbitChow eats the corpse and levels to grillphon, will the amount of move he has remaining increase by 2?
Yep.
Swodaems wrote:We need make a few group decisions before we move out.
Swodaems wrote:1. Are we sure we actually want to rush the mine as a group, instead of hitting another target like the ruins or the Wolves? We do have the option to pop and send a small NPC force to reclaim the mine instead.
Swodaems wrote:2. If we do go to the mine as a large group, which of the melee units gets left out of the mine group?
Swodaems wrote:3. Does the melee unit getting left out out of the group do anything? (We could pop some units for him to use to explore the ruins or to attack the wolves. We may even be able to send him as an envoy to the Bwussels?)
Swodaems wrote:4. Do we want to try peaceful relations with the Burgers? (I'm thinking we should talk to both the Bwussels and the Burgers before picking a side in this conflict. That's why I'm suggesting capturing the Burger Bee intruder instead of flat out croaking it.)

MarbitChow wrote:Rest of the team : we might be able to use the mine as a trap. Spawn and send a single low-level unit to take the mine back, then hang back in reserve to see what takes the mine over next, and hit THAT with our large group, once we see its composition. We can honestly claim to be protecting our turf, and start negotiations from a position of strength.]
MarbitChow wrote:BLAND : Are turns sequential or simultaneous? I got the impression that the Bear attacked the Duo on our turn, before we ended it, but I could be entirely mistaken.
MarbitChow wrote:BLAND : Do units that eat the corpses of enemy forces gain knowledge from those bodies, or just "experience"?




The Colonel wrote:IDEA!
When stuff goes south, get the Starchild to eat a few Vegge Talians and pop some lookalikes.


Then I have to ask exactly where I am. If the bear attacked us, I cannot be where it used to be. That's where I am shown on the latest map. I would have to be one hex to either the NE or SE. (Either option doesn't affect our ability to get 8 of our 9 units to the mine this turn. Myself and NPC Sprite just have to travel to the meetup hex and the mine by different routes.)BLANDCorporatio wrote:MarbitChow wrote:BLAND : Are turns sequential or simultaneous? I got the impression that the Bear attacked the Duo on our turn, before we ended it, but I could be entirely mistaken.
Sequential. There was an "end turn" action before the bear attack.
Swodaems wrote:Then I have to ask exactly where I am. If the bear attacked us, I cannot be where it used to be. That's where I am shown on the latest map. I would have to be one hex to either the NE or SE. (Either option doesn't affect our ability to get 8 of our 9 units to the mine this turn. Myself and NPC Sprite just have to travel to the meetup hex and the mine by different routes.)BLANDCorporatio wrote:MarbitChow wrote:BLAND : Are turns sequential or simultaneous? I got the impression that the Bear attacked the Duo on our turn, before we ended it, but I could be entirely mistaken.
Sequential. There was an "end turn" action before the bear attack.


I think that we would be better off defending the mine than we would be trying to remove a force from it. The mine offers a 10% damage reduction to the force that holds it.MarbitChow wrote:BLAND : Are turns sequential or simultaneous? I got the impression that the Bear attacked the Duo on our turn, before we ended it, but I could be entirely mistaken.
Rest of the team : we might be able to use the mine as a trap. Spawn and send a single low-level unit to take the mine back, then hang back in reserve to see what takes the mine over next, and hit THAT with our large group, once we see its composition. We can honestly claim to be protecting our turf, and start negotiations from a position of strength.
In that case, I have a path to the mine that only uses up 6 of my 10 move and NPC Sprite only needs to travel 2 hexes NE to get to the meetup point.BLANDCorporatio wrote:Correct, NE then it is. I'll fix that soon.
Swodaems wrote:I think that we would be better off defending the mine than we would be trying to remove a force from it. The mine offers a 10% damage reduction to the force that holds it.
Swodaems wrote: I have a path to the mine that only uses up 6 of my 10 move and NPC Sprite only needs to travel 2 hexes NE to get to the meetup point.
Updated Plan:
Our migration to the mine starts with me seperating from NPC Bee and going by myself to deal with the Burger Bee. (Seeing as the Burgers have not merely violated our territory, but actively hindered us by taking the mine, I'll first offer the Burger Bee a chance to surrender and, if he refuses, use stun attacks to beat him senseless.)
Next, NPC Sprite drags the Grizzled Bear corpse 2 hexes NE to the hex 2 hexes NW of the capital.
Then the house group and Bob Enweave move to meet up with NPC sprite, but act oddly on the way: First, the house group move 2 hexes NW to meet up with Bob Enweave. MarbitChow mounts Bob Enweave. The whole group, now with Bob Enweave, moves 1 hex NW into our capital. MarbitChow dismounts and 0beron gets on. Then the group moves the remaining 2 hexes NW to NPC Sprite's location. (This way, MarbitChow saves 2 move and Oberon saves 4 move.)
MarbitChow eats the Grizzled bear corpse and levels to grillphon. 0beron dismounts. We choose any two of the three (EtheBoyce, TheColonel, and Watermonkey314) melee units to mount on Bob Enweave and MarbitChow. (Whoever is left behind will have the move next turn to be able to join the group assaulting the city.)
Thanks to the mount/dismount shenanigans and the choice of meeting place, NPC Sprite, Bob Enweave, MarbitChow, Bridget, and 0beron should all have the move remaining to get to the mine this turn with the 2 chosen melee units riding along.
BLAND, would we have seen any reinforcements arrive? Could the Burgers have forces on the map that we can't see? I have my character dealing with the Burger Bee by myself because I thought it doesn't matter. NPC Sprite and 6PCs will be joining me at the mine within the same turn as I deal with the bee. So long as there are no hidden enemies, I'm not seperated long enough to give them a chance to attack me. (However, from my new position, so long as I don't help the NPC Sprite drag the corpse, I can travel 2 hexes NE to the meetup hex and move with the party to the mine.)Werebiscuit wrote:Swodaems wrote:I think that we would be better off defending the mine than we would be trying to remove a force from it. The mine offers a 10% damage reduction to the force that holds it.
I agree. But not merely for the damage reduction ( see other reasons above)Swodaems wrote: I have a path to the mine that only uses up 6 of my 10 move and NPC Sprite only needs to travel 2 hexes NE to get to the meetup point.
Updated Plan:
Our migration to the mine starts with me seperating from NPC Bee and going by myself to deal with the Burger Bee. (Seeing as the Burgers have not merely violated our territory, but actively hindered us by taking the mine, I'll first offer the Burger Bee a chance to surrender and, if he refuses, use stun attacks to beat him senseless.)
Next, NPC Sprite drags the Grizzled Bear corpse 2 hexes NE to the hex 2 hexes NW of the capital.
Then the house group and Bob Enweave move to meet up with NPC sprite, but act oddly on the way: First, the house group move 2 hexes NW to meet up with Bob Enweave. MarbitChow mounts Bob Enweave. The whole group, now with Bob Enweave, moves 1 hex NW into our capital. MarbitChow dismounts and 0beron gets on. Then the group moves the remaining 2 hexes NW to NPC Sprite's location. (This way, MarbitChow saves 2 move and Oberon saves 4 move.)
MarbitChow eats the Grizzled bear corpse and levels to grillphon. 0beron dismounts. We choose any two of the three (EtheBoyce, TheColonel, and Watermonkey314) melee units to mount on Bob Enweave and MarbitChow. (Whoever is left behind will have the move next turn to be able to join the group assaulting the city.)
Thanks to the mount/dismount shenanigans and the choice of meeting place, NPC Sprite, Bob Enweave, MarbitChow, Bridget, and 0beron should all have the move remaining to get to the mine this turn with the 2 chosen melee units riding along.
Why do you need to go to deal with the Burger Bee yourself ? Have you considered that there may be Burger forces arriving to bolster a non-damage-dealing unit holding a recently taken piece of rival territory ? Why not wait for us and arrive in a formidable unit ?
We can still use diplomacy and/or beat the Burger bee senseless if their reinforcements don't arrive.
Swodaems wrote:BLAND, would we have seen any reinforcements arrive? Could the Burgers have forces on the map that we can't see?
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.




BLANDCorporatio wrote:0beron's answer is correct. What you have in your visible range is what you have direct knowledge of.
Without straying too much into meta, I'll add that assuming there to be some Burger stack near the Bee is plausible, and one could either reason that it's not a particularly strong force (if it decided to bomb a Mad Cow with spells and so far has avoided the city zone) or that spells are cheap and they don't mind 'wasting' them on small critters.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


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