Spoiler: show
Here's a first draft attempt at Dollamancy. Let me know what you think.
Edit 1: Added Wargamer, decreased healing costs.
Edit 2: Expanded golems to include multiple material types (only impacts appearance); Clarified mount creation rules.
Under the Magic section:
Item Slots : Each unit can equip at most 1 Crown, 1 Armor, 1 Weapon, 2 Rings, 1 Bracer and 1 Cloak. All magic items must belong to one of these slots. Crowns can only be worn by Rulers. Mounts, Constructs, and Uncroaked cannot wear magic items.
Spookism (Dollamancy)
Dollamancy can create Magic Items with charges. Once the last charge is used, the item turns to dust. Magic Items are created in the Dollamancer's square, but can be handed to another unit as a free action. Equiping a Magic Item during combat requires an Action. Dollmancers can create Golems out of Cloth, Wood, Crystal or Plastic. Other than appearance, the material used does not affect the golem.
Bonus: Caster who specializes in Dollamancy can choose to spend Juice instead of a charge for any Dollamancy item they have created and equipped. Juice cost is 1/2 the cost required in the item creation. Caster can also create Rainments, allowing them to change their (or other units') clothing each turn.
Edit 1: Added Wargamer, decreased healing costs.
Edit 2: Expanded golems to include multiple material types (only impacts appearance); Clarified mount creation rules.
Under the Magic section:
Item Slots : Each unit can equip at most 1 Crown, 1 Armor, 1 Weapon, 2 Rings, 1 Bracer and 1 Cloak. All magic items must belong to one of these slots. Crowns can only be worn by Rulers. Mounts, Constructs, and Uncroaked cannot wear magic items.
Spookism (Dollamancy)
Dollamancy can create Magic Items with charges. Once the last charge is used, the item turns to dust. Magic Items are created in the Dollamancer's square, but can be handed to another unit as a free action. Equiping a Magic Item during combat requires an Action. Dollmancers can create Golems out of Cloth, Wood, Crystal or Plastic. Other than appearance, the material used does not affect the golem.
Bonus: Caster who specializes in Dollamancy can choose to spend Juice instead of a charge for any Dollamancy item they have created and equipped. Juice cost is 1/2 the cost required in the item creation. Caster can also create Rainments, allowing them to change their (or other units') clothing each turn.
- Craft Cloak Allows caster to create one of three different types of cloak: Negate Fire, Negate Attack/Strike, Negate Hiya/Hoboken. Each cloak has 1 charge. (8 Juice)
[Requires Craft Cloak] Craft Lesser Golem (1 AP) - Allows caster to create Lesser Golem (treat as Warrior with 1 AP and Construct special). (16 Juice)
[Requires Craft Cloak] Enhance Weapon (1 AP) - Allows caster to enchant a weapon so that it grants a +2 Enchantment Combat Bonus. Each Roll modified by the weapon consumes 1 charge. The weapon reverts to a normal weapon when all charges are consumed. (4 Juice / Charge)
[Requires Enhance Weapon] Enhance Armor (1 AP) - Allows caster to enchant armor so that it grats a +2 Enchantment Defense Bonus. Each combat Roll made against the caster (that doesn't ignore defense) consumes 1 charge. The armor reverts to a normal armor when all charges are consumed. (4 Juice / Charge)
[Requires Enhance Weapon] Craft Blaster (1 AP) - Allows caster to create a Bracer that grants Hoboken with a limited number of charges to the wearer. (6 Juice / charge)
[Requires Craft Lesser Cloth Golem] Repair Golem (1 AP) - Allows caster to partially or fully repair a damaged Golem. The caster can control exactly how much is repaired. (1 Juice / 4 Hits repaired)
[Requires Repair Golem] Craft Golem (1 AP) - Allows caster to create Golem (treat as Level 2 Warrior with the Construct specials). (32 Juice)
[Requires Repair Golem] Wargamer (1 AP) - All Constructs created by this caster and stacked with this caster gain +1 Combat / +1 Defense for each level this caster has.
[Requires Craft Golem] Craft Greater Golem (1 AP) - Aullows caster to create Greater Golem (treat as Level 3 Warrior or Spearman with the Seige(1) and Construct specials). (48 Juice)
[Requires Craft Golem, Level 8] Craft Golem Mount (1 AP) - Allows caster to create Golem Mount (treat as Level 2 Spearman with the Heavy*, Mount and Construct specials). (64 Juice)
[Requires Craft Blaster, Level 8] Craft Item (1 AP) - Allows the caster to create custom permanent magic items. (Variable Juice required, based on item)




