gameboy1234 wrote:I don't think Parson has a "move." I think he just walks, so I'm saying we might get a clue as to how big a hex really is.
Erfworld is not a game. Some of this stuff is real, not just a simulation of game mechanics. So I think Parson's "realness" is going to interact with the world's "gameness" in odd ways. One of which is Parson doesn't (apparently) have stats. He just is. And he walks, he doesn't have move.
I often use game-like comparisons when I describe Erfworld events, but the authors don't consider Erfworld to be a game, it's a "real" place.
My 2 cents, anyway.
I was under the impression that he has stats, just vaguely defined ones that no one knows for sure. I mean, he can't read them, but he is clearly affected by various portions of the game play.
Of course some of the stuff is real, but the way I figure it is that they can only move a certain amount, but once they end their movement in a hex, they can do anything they want until their next turn. It seems to be pretty freeing, when you think about it. You can hang out, you can do planning, you can sleep, you can eat, you can do whatever you want, except move beyond the barrier of the hex.
Although, if Parson really
can move wherever he wants, that could be really important and awesome. I wonder how much of the game he's bound by. I mean, if Gobwin Knob had fallen, or if Stanley decides to get rid of him, was it possible for Parson to be destroyed? And if he's croaked, will he just die, or will he be sent back to his world? Magic seems to be able to effect him, but I wonder how much of the rest of the game mechanics do.