
Werekat wrote:I... I have to ask. Did you name the Twoll "Butt" in Russian on purpose, or is it just a coincidence?




gameboy1234 wrote:Hmm, interesting. Parson thinks he can walk two to three hexes. On road? Over rough terrain? I wonder if we'll get a clue soon how "big" a hex really is.
It feels to me like a hex might be one mile, but a hex could be more. I can walk four miles in about an hour, on level roads (well, sidewalks). I could speculate that Parson is going to walk more than an hour before he has his picnic.

shadow729 wrote:It's not so much about how long the hexes are and how fast it takes, it's about what his movement comes down to in numbers. So chances are he can move between 3 and 4 hexes,


Wonton wrote:Ummmmm.... can I just say 'I don't get it'? XD
What's Retconjuration? I'm missing the joke here, obviously.

Parson looked at him closely, but there was no glimmer of...well, anything at all in the Twoll's eyes.


Occasional Sage wrote:Parson looked at him closely, but there was no glimmer of...well, anything at all in the Twoll's eyes.
Why does Zhopa have two eyes?


gameboy1234 wrote:I don't think Parson has a "move." I think he just walks, so I'm saying we might get a clue as to how big a hex really is.
Erfworld is not a game. Some of this stuff is real, not just a simulation of game mechanics. So I think Parson's "realness" is going to interact with the world's "gameness" in odd ways. One of which is Parson doesn't (apparently) have stats. He just is. And he walks, he doesn't have move.
I often use game-like comparisons when I describe Erfworld events, but the authors don't consider Erfworld to be a game, it's a "real" place.
My 2 cents, anyway.

Arkaim wrote:Occasional Sage wrote:Parson looked at him closely, but there was no glimmer of...well, anything at all in the Twoll's eyes.
Why does Zhopa have two eyes?
The Twoll from Book 1, comic strip 10 has two eyes also.



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