Mikalyaran wrote:We didn't even know their were limits before. A lot of good info in this page. The basic units seem just as powerful as ansom. Meaning zero upkeep, wont decay, retain their stats, are loyal to GK. This is very bad for the rest of the sides. The only advantage that I see them holding is that GK has only one low level city. This should give them some time to rebuild while Parson retakes the cities that had been lost.
OTOH, it might be worth instantly taking a few of the most weakly defended cities that they lost. This would allow them to transfer their capital to a fortified location (at least temporarily) and thus have some kind of defenses.
This assumes that they don't plan to go the foolamancy path and hide the fact that they even exist.
The "Dirtamancy bomb" plus taking the 2-3 nearest cities in a small number of turns could scare the others away. Given that the coalition is dissolved, it will probably be at least a short while before anyone can launch an attack, especially if it is one that eliminates a threat to the world (and thus benefits everyone). Without the coalition, there is a publics good problem.