Right-o then, so Combat time!
Mangager, Grillphon, Grillphon, Manager
(
ETheBoyce) (
Were) (
Marbit) (
Swodaems)
Harkin, Pattyflipper Pattyflipper Bridget
(
0beron)(
Watermon) (
Colonel) (
kriss1989)
vs.
Barberian, Barberian, Barberian, Barberian,
Hare stylist, <blank>, <blank>, Hare stylist
The abandoned city site gives the guards a +10% bonus to Armor.
Leadership gives your units +5 to Combat, +10% to Armor, and +1 to damage.
Combat:
First combat round. Werebiscuit's Grillphon throws a skewer at, I'll presume, a Hare stylist (say, the one on the left; I'll target the Hare stylists to protect your Archon). It misses, alas.
MarbitChow's Grillphon attacks the left Hare stylist. The hit inflicts 5.4 damage, which is fortunately enough to croak the Hare stylist.
Right Hare stylist attacks Harkin, does 1.8 damage. Hare stylist attacks Harkin again, does another 1.8 damage.
ETheBoyce attacks the middle-left Barberian. Does 6.3 damage.
WaterMonkey314 attacks middle-left Barberian. Does 3.6 damage.
TheColonel attacks middle-left Barberian. Miss.
Swodaems attacks middle-right Barberian. Miss again, random.org's got it in for you today.
Left Barberian attacks Werebiscuit. Does 2.4 damage. Attacks Werebiscuit again, and does 2.4 damage.
Middle-right Barberian attacks Werebiscuit. Does 2.4 damage, and the second attack also does 2.4.
Right Barberian attacks MarbitChow. Both attacks hit and deal a combined 4.8 damage.
Middle left Barberian attacks Werebiscuit. Only the first attack hits, and does 2.4 damage.
Harkin targets the enemy stack. Inflicts 2.7 damage to all enemy units.
Bridget's turn, but before that a recap on unit hits. Apart from the mentioned units, everyone's at full health:
Harkin 0.4/4, Werebiscuit 4/16, MarbitChow 11.2/16.
Left Hare stylist is croaked, right hare stylist is at 2.3/5. Middle-left Barberian is 0.4/13, all other Barberians are at 10.3/13.
Since there's a good chance that your Grillphons (since they strike first) will eliminate the Hare stylist, Bridget decides to heal Werebiscuit (so now, 6/16H).
Next combat round.
MarbitChow shoots and croaks the last Hare stylist (phew, Harkin would say).
Werebiscuit shoots the middle-left Barberian, it's a hit and middle left is croaked.
ETheBoyce attacks left Barberian. It's a hit and does 6.3 damage.
Swodaems attacks middle-right Barberian. Inflicts 6.3 damage.
WaterMonkey314 attacks left Barberian. It's a hit and does 3.6 damage.
TheColonel attacks middle-right Barberian and inflicts 3.6 damage.
Middle right Barberian attacks Werebiscuit and deals 2.4 and 2.4 damage.
Left Barberian attacks Werebiscuit and deals 2.4 damage. Oh well, it had to happen eventually, Werebiscuit's Grillphon is croaked. Watermonkey314's Patty flipper is in the front line, and finds himself the target of the Barberian's second attack, which does 2.7 damage.
Right Barberian attacks MarbitChow and does a total of 4.8 damage.
Harkin attacks and does 2.7 damage to the middle right and right Barberian. Middle right Barberian is croaked.
Bridget heals MarbitChow.
Stats are: left Barberian 0.4.13, right Barberian 7.6/13H.
WaterMonkey314 7.3/10. MarbitChow 8.4/16.
MarbitChow croaks left Barberian.
Swodaems and Watermonkey314 croak the final Barberian. Bridget heals MarbitChow.
Stats after combat- everyone's healthy except Harkin 1/4H,
MarbitChow 11/16,
WaterMonkey314 8/10.
Werebiscuit's Grillphon is croaked.
Everyone surviving receives 14XP, except for
ETheBoyce and
WaterMonkey314 who got the short end of the stick and get only 13.
You have 4 Barberian caracasses, two bodies of Hare stylists, and the remains of
Werebiscuit's Grillphon. You could pop a new unit or use one of the currently existing ones to consume any corpse, and
Werebiscuit may choose to reincarnate.
The whole point of this is lost if you keep it a secret.