Ytaker wrote:Have a fast mobile response unit. Notice which troops Parson is ignoring or which ones are critically weakened by his heavy assault and destroy them. This has also been used against him lots.
Ytaker wrote:Ossomer failed at this, taking his entire army outside the city for no particular reason.


drachefly wrote:Ytaker wrote:Have a fast mobile response unit. Notice which troops Parson is ignoring or which ones are critically weakened by his heavy assault and destroy them. This has also been used against him lots.
I see one time - the dwagons.
Expository Bridge doesn't count at all.
What else is there?
Ytaker wrote:Ossomer failed at this, taking his entire army outside the city for no particular reason.
Getting past the bridge would have allowed them to strike the city with those heavies OR take outlying cities and farms, going for an economic victory. Jetstone couldn't maintain its forces without those.
As for the dwagon donut - don't forget that in order to pull off a win vs the weakened dwagons, Jetstone had to leave most of its top units in the open, completely exposed. The remaining dwagons could have killed them off next turn very easily. It was like leaving one of your two connected, not-pinned rooks threatened by the opposing queen. When she takes one, GO FOR IT! Stanley's the one who made that a true mistake by not taking advantage.
The problem is that the enemy (whoever it might be) doesn't have all the info that we, as readers, have. Given that no one other than Charley really knows what happened at tBfGK,all they really know is that GK somehow went from being on the ropes to this horrendous force out to overthrow the Titanic Mandate. And Charley only shares for money or when he really has no choice. As it stands, Parson is still an unknown quantity for all but a handful of people (though now that he's in the MK, word will spread like wildfire). But still, they know nothing about him other than he's the most dangerous potato on Erf.
He dealt with a danger, the carny could have shot him in the back. And the dwagon plan nearly worked except a) Wanda did not provide an accurate assessment of her abilities, he should have been told about the weakness of the suggestion spell and told of her healing scroll stash plus b) Stanley snatched defeat from the Jaws of Victory. To wit, Ansom was vulnerable and the dwagons were about to eat him. Furthermore the reserve dwagons in GK could have moved the remaining warlords out to battle to repeat the dwagon tactics. (Or a uncroaked Ansom+co.) The archery cover was lessened (no Woodsy elves), and most of the dwagons lived. (24 survivors when 19 were used in the attack. Roughly a 25% increase in damage and 10% wasn't enough to take the walls. Then, ignoring the attuned arkenpliers, the tunnels would be wiped in the same manner as before)Ytaker wrote:Parson's weaknesses. Spotty strategic thinking. He doesn't think ahead often and makes lots of stupid moves. His first major move was with the dwagons where he used them heavily to kill his enemies siege, but didn't leave them enough in reserve to defend them (prizing temporary gain over long term solvency) and repeats this with the lack of orders to Ossomer to help protect his Archons (not having long term solvency as a goal at all). He decided to join his troops for emotional reasons and so didn't destroy the enemy city, priding being with the troops over protecting the troops from harm. He waited to talk with the Carnymancer for a minute or so, not prioritizing his goal when he was dedicated it, thus giving enemy casters time to stop him.
He can't really be held accountable for Stanley being a moron. Nor can he check on the emotional state of every decrypted, especially when as far as he knew they were completely loyal.Poor interpersonal skills. He failed to understand Ansom or Jill's minds enough to make releasing her effective. He fails to manage Wanda or Stanley repeatedly, and both do many stupid acts. Both have massive buttons that are easy to press which make them happy (fate and respect) but he fails at pressing either. He failed to understand Ossomer's emotional state. He was good with his dirtamancer, both being nerdy.
There were no witnesses (except for the completely untrustworthy Charlie), and the royals have broken parley not once, not twice, but three times before Parson did the second time. (If you get technical and say Jillian's didn't count then neither did Parson's. The poop just sort of fell, he never actually attacked anyone.)Lack of trustworthiness. No side is going to want to ally with him because he repeatedly breaks parley.
Except for the lack of orders to Ossomer this is pretty much all his overemotionalness. Stacking the archons with Ossomer would have put them all in one location for easy volleying. And Parson can only overcome so much stupidity.He doesn't protect his key troops well when they're not the main focus. He loses all the dwagons after his first attack by not defending them at all. He throws his main caster into every fight (almost losing her to kingworld), doesn't do a nything much to protect his archons after the rest of his troops drop such as stacking them with Ossomer, didn't kill the castle when he could.
Lamech wrote: He dealt with a danger, the carny could have shot him in the back.
And the dwagon plan nearly worked except a) Wanda did not provide an accurate assessment of her abilities, he should have been told about the weakness of the suggestion spell and told of her healing scroll stash plus
b) Stanley snatched defeat from the Jaws of Victory. To wit, Ansom was vulnerable and the dwagons were about to eat him. Furthermore the reserve dwagons in GK could have moved the remaining warlords out to battle to repeat the dwagon tactics. (Or a uncroaked Ansom+co.) The archery cover was lessened (no Woodsy elves), and most of the dwagons lived. (24 survivors when 19 were used in the attack. Roughly a 25% increase in damage and 10% wasn't enough to take the walls. Then, ignoring the attuned arkenpliers, the tunnels would be wiped in the same manner as before)
IIRC the archons were scattered about the battlefield hiding with foolamancy. That's the best form of protection they had. The only mistake was not ordering Ossomer away from the tower.
He can't really be held accountable for Stanley being a moron. Nor can he check on the emotional state of every decrypted, especially when as far as he knew they were completely loyal.
There were no witnesses (except for the completely untrustworthy Charlie), and the royals have broken parley not once, not twice, but three times before Parson did the second time. (If you get technical and say Jillian's didn't count then neither did Parson's. The poop just sort of fell, he never actually attacked anyone.)
Except for the lack of orders to Ossomer this is pretty much all his overemotionalness. Stacking the archons with Ossomer would have put them all in one location for easy volleying. And Parson can only overcome so much stupidity.
Parson's main problem is him being overemotional. He wants to join the battle. Sure, joining the battle might help, but not as much as winning the battle by downing the tower, and probably not enough to counter weight the magic kingdom's ire. He basically took a totally hands off approach up until he was made chief warlord. He didn't have Wanda work on her other kinds of magic, or spend her juice producing magic items. He hasn't seemed to work with Sizemore to design a new trap system to defend GK. If he really did care about protecting his troops then he would have had the dwagons down the tower, if Jetstone stops them then they are forced to fight non-optimally, he gets a few free hits to the tower, ect. If they work? Tower down, king dead, troops safe. (Or at least tower down, some troops dead, that much less to capture.)[/quote]
You mean that Parson knew exactly what forces Charlie had in the area? And exactly what forces the coalition had in the area. In fact, the only misinformation, or spotty info that Parson had was the direct fault of Wanda. Parson can't magically make his subordinates be competent, and he can't magically read Wanda's mind or make Stanley do what he wants. Also everything was an all or nothing tactic, sometimes you do need to make the best of a bad situation.Ytaker wrote:They noted it was an if. Another all or nothing tactic. They don't know what assets Charlie has in the area, they don't know what surprises are coming up. So Parson should have planned ahead, by buttering Stanley up to the prospects of picking up another beautiful man for his collection. Wanda could decrypt Ansom perfectly, Ansom could do whatever Stanley wanted for a couple turns while he was fresh. They should have made some plans for the future.
... How do you go from "They might have won with a couple extra dwagons" to "24 healthy dwagons might not be enough". The "if" was "if they get attacked". 19 nearly dead dwagons destroyed most of Jillian's mounts, and did a good chunk of damage to the survivors. 24 healthy would destroy them.Ytaker wrote:First, note that Jill would be dead if they had more dwagons close by to engage Ansom and screen the assault on Jill. Ansom saved her from death. They then could have likely defeated Ansom and the bat warlord with one or two more dwagons who weren't terriblely injured.
Second, note that yes, while they may have been able to defeat Ansom it was far from definite.
Ossomer is a level 9 warlord. He should probably have a bit of common sense. Yes Parson's plan should have included more orders for Ossomer, but really? Not that big of oversight to entrust one minor task to Ossomer's own discretion.Ytaker wrote:Pretty big mistake.
Ytaker wrote:drachefly wrote:Ytaker wrote:Have a fast mobile response unit. Notice which troops Parson is ignoring or which ones are critically weakened by his heavy assault and destroy them. This has also been used against him lots.
I see one time - the dwagons.
Expository Bridge doesn't count at all.
What else is there?
Expository bridge has him using a fast mobile attack unit, and it is super effective.
Ytaker wrote:Jill used it to take out Ansom, who was left with no fliers to defend him. Even a single dwagon would have been able to screen him and let the archers take out some foes, retaining his massive bonus for those troops.
Ytaker wrote:The archons were summoned to defeat Wanda, who launched an unsupported attack on Wanda. More understandable though, as GK had nothing in that area.
Ytaker wrote:GK is known to have a massive flier force, so they couldn't stop GK ransacking their outlying cities without splitting up.
As for the dwagon donut - don't forget that in order to pull off a win vs the weakened dwagons, Jetstone had to leave most of its top units in the open, completely exposed. The remaining dwagons could have killed them off next turn very easily. It was like leaving one of your two connected, not-pinned rooks threatened by the opposing queen. When she takes one, GO FOR IT! Stanley's the one who made that a true mistake by not taking advantage.
Ytaker wrote:He left the wounded and damaged warlords and dwagons completely unsupported. They were then croaked, entirely predictably. He regularly leaves weak units unsupported and bad stuff happens to them.


drachefly wrote:
Yes, Parson used one. That counts, but not as an example against him. I'm referring to times he left himself open like this.
Ytaker wrote:Jill used it to take out Ansom, who was left with no fliers to defend him. Even a single dwagon would have been able to screen him and let the archers take out some foes, retaining his massive bonus for those troops.
First off, Parson was not at that time chief warlord - Ansom was. Second, it was only possible due to Kingworld, which is on par with the volcano trap for unforseeability.
Ytaker wrote:The archons were summoned to defeat Wanda, who launched an unsupported attack on Wanda. More understandable though, as GK had nothing in that area.
1) I trust you mean Ansom.
2) Charlie was neutral at that point, and had allowed Wanda to pass unimpeded through airspace - escorted and with a stack of unipegataurs and a mid-level warlord, no less!
3) If Wanda had finished Ansom instead of diving for the pliers, he wouldn't have been able to hire the archons
Ytaker wrote:GK is known to have a massive flier force, so they couldn't stop GK ransacking their outlying cities without splitting up.
Was it so known at that time? They had a handful of dwagons survive the battle of the pass, and one popped in the city after, and they could have popped maybe a handful more. That they had so many fliers was a largely unforseeable strategic secret.
As for the dwagon donut - don't forget that in order to pull off a win vs the weakened dwagons, Jetstone had to leave most of its top units in the open, completely exposed. The remaining dwagons could have killed them off next turn very easily. It was like leaving one of your two connected, not-pinned rooks threatened by the opposing queen. When she takes one, GO FOR IT! Stanley's the one who made that a true mistake by not taking advantage.
No. They could not have blown their way out of the trap. They had a chance to dash through and make it back to the column before being killed by the many dwagons there, and that chance depended on factors Ansom - and Vinnie - couldn't know.
And look at the chain of events that led to that outcome. Jillian had to break Wanda's enchantment - which Wanda assured him she wouldn't. Then she had to luck into finding the right hex. And Ansom and Vinnie had to have enough move left to make it to the lake. There were very few units which could engage them there, and it took all of them but the two lower-level Jetstone warlords to actually win, and it was close anyway.
Nnelg wrote:So a good commander WILL leave openings for his opponent. He has to. In order to be strong in the areas that are important, he must neglect those that don't matter as much. The trick is to minimize these openings, put them in places the opponent is weaker, and keep them on the defensive so that they're not paying enough attention.
Putting all the dwagons in one hex had ZERO chance of taking out Ansom. And if not for Stanley, they would have done just that, and very likely been able to win without having to blow up the mountain.


Ytaker wrote:Surprises regularly happen in Erfworld. It didn't only happen because of Kingworld, it only happened due to kingworld and poor planning. If you have a ton of dwagons you can spare one or two to protect your most powerful units
Nnelg says something Parson, doesn't minimize those openings.
If he had added one or two more undamaged dwagons to that damaged group it wouldn't have made much difference to the ambush, but would have made a lot of difference to the battle. They could have taken some fire from the archons, held off Ansom and the bat warlord. A tiny change to his plan would have made him win. He would have minimized that opening.
You defend your weaker units with stronger units.

Nueamin wrote:Much of what I am reading seems to be from the perspective of hindsight. Many possibilities that could have occurred have been removed from the conversation simply because they did not happen. Then there are many rather large assumptions that if we move GK's units around differently that the enemy would still have made the exact same move.
You could, but should you? Determining how much force to allocate between attack and defence, that's a value judgement -and Parson's call to make. You thing he should have allocated more to defence, and hindsight concurs, but that doesn't mean Parson made a bad decision. He decided to take a bit more risk for some more potential payoff, and that's a legitimate decision. Indeed, it might even have been the best decision from his perspective (the one which had the most optimal configuration of risk and reward -which is another value judgement).
First off, it could have made a difference to the ambush. If he didn't have as many dwagons on the hexes closer to the columns, Ansom might have decided to attack one of those hexes instead, and therefore would have had enough move left over to escape. Secondly, one or two full-health dwagons would not have made as big a difference as you suppose. Jillian by herself can handle one, and the archons take the other. After that, it's the same situation as before. Parson probably knew that if anyone got to that hex, he'd be booped. So he committed his forces where they'd do more good, namely the ambush.
Not necessarily. Also valid is "you keep your enemy so preoccupied with your stronger units they leave your weaker ones alone, and therefore you don't need to defend them heavily".
What you suggest is not a bad move, but neither is what Parson did. There are reasons for both moves, and each has differing risk and reward. The modification to this plan you make is an attempt to stymie the risk a bit in exchange for decreased reward. (It would weaken the ambush. Even if you took the one or two dwagons from the strongest stacks, where Ansom isn't expected to attack, doing so would decrease the chance of croaking him if he tried to escape.)Ytaker wrote:All of the moves I mentioned are a good idea without the benefit of hindsight. They are obvious principles that someone with no knowledge of erfworld should know. Hypothetically you can imagine many things if you so desire. The practical result in erfworld was 7 dwagons being croaked and 3 warlords. Almost half of their dwagon force.
Ytaker wrote:Well personally, I'd have left one or two of the back stacks weaker, so that Ansom could easily bust through them. Definitely the back hex, maybe another depending on how units were arranged.
Ytaker wrote:Do you remember the arrangement they had?
Ytaker wrote:Personally I'd have not wanted to needlessly lose those three dwagons, so I would have taken a dwagon from one or two of the weak hexes and left them vulnerable to attack, stacking them with the wounded dwagons.
Ytaker wrote:Parson calculated that the chance of victory for Jill was 61%. It was very close. Another unwounded dwagon would have tipped the scales massively, and even if it went wrong they'd still have lost the same amount of forces.
Ytaker wrote:Parson himself calculated that the battle would be close, and in the comic I showed you Jill would have died if Ansom didn't save her. It would have been a much more costly victory, even had Ansom won. They even had some chance of taking out Ansom, isolated and weak.
Ytaker wrote:Also, three of the hexes were optional, they only needed the 5d hexes to hold. He left weak dwagons in the last hex to draw Ansom to that hex, there's no reason they couldn't have repeated that by leaving one less dwagon. Even if Ansom didn't take the bait, they'd still be able to kill the enemy's siege next turn with their warlords.
Ytaker wrote:Nnelg wrote:Not necessarily. Also valid is "you keep your enemy so preoccupied with your stronger units they leave your weaker ones alone, and therefore you don't need to defend them heavily".
He didn't do that, the 5d hexes were too strong to punch through.
Ytaker wrote:Plus I checked the comics. Jill had a lot of air forces which she split up to find the enemy dwagons. Five gwiffons. It's not surprising she found them.

Shouldn't have mattered. There were reserve dwagons at GK. Parson could have flown out a warlord, and repeated the strike. With a few more dwagons in fact. The siege would have been scrubbed.Ytaker wrote:
http://www.erfworld.com/wiki/index.php/ ... FGK_65.jpg
15 dwagons in there. 3 others croaked, 21 in the five hex arrangement. So a bit under half of their force croaked in one move, and their warlords dead too.
Parson failed to predict that the archons would hand out free help. His plans also didn't account for the lookamancers in the MK telling Ansom the location of the dwagons either. This isn't exactly something he should have reasonably planned for. You should allow for some give in your plans, but this wasn't exactly likely.The archons gave some free help, which was almost certain to allow her to break free.
There are a lot of factors making losing the dwagons likely.
Ytaker wrote:http://www.erfworld.com/wiki/index.php/File:TBFGK_61.jpg
Gives a good picture of the hex arrangement they had, 555333. You can also see the weakened dwagon hex, two hexes away from the main force. Very close, very easy to find. Given that she was flying directly to Ansom's aid, very predictable she'd find them too.
Jill deliberately sent off the lower move units and stayed with the archons because she hated the lower move units. The chance of her being with archons was 100%
Also, if the dwagons had been strong enough to engage Jill and win then Ansom wouldn't have came to help.
There are a lot of factors making losing the dwagons likely.
Neither of our arguments means much. I believe that leaving half your dwagon force unprotected to croak is a bad idea, you believe it's a reasonable risk. There's no way to prove either of us right or wrong.
Regardless though, it's obvious Parson is very high risk. A good person who could see that he liked high risk attacks could easily use that against him.
[/quote][/quote]Lamech wrote:The things that needed to happen to lose the dwagons
1) Jillian finds them. 50% chance. (There were two equally short paths to Ansom.)

Yeah actually you're probably right. Assuming Jillian travels in paths that have the minimum number of turns she has a 50% chance. If she travels in a random path it would probably be a lot less. (Although it could still be 50%.) So it would be better to say that Jillian has an at most 50% chance of finding the dwagons.) It could have been as low as 4%ish, but we really can't be sure. So at worst this plan had a 25% of winning at the cost of 9 dwagons. (Jillian's plan for a punch through gets another 6 assuming Ansom's cooler head doesn't prevail). The point is though, regardless of the cost 22, 9 or 3 dwagons is should have been a win.Nnelg wrote:Actually, the odds of her finding them are probably much less than 50%, since you can't see into adjacent hexes in Erfworld (unless you stop to peek, which Jillian certainly wasn't going to stop to do).

Return to Everything Else Erfworld
Users browsing this forum: No registered users and 1 guest