
ftl wrote:If there is a trap, it'll be a trap where, true to form, Haffaton wins by not fighting. I think the Love Trap (baby, Love Trap) fits the bill.
drachefly wrote:Oh, we could do that. It just turns out that no one wants a door that opens when you say 'open'. People might want a door that opens when you say 'open' to it, but that's a much harder problem.

ftl wrote:1) They'd have to know FAQ's banner to fake it waving from the tower. How would they know that in advance?
2) The door has to open when Jillian COMMANDS it to open. And she commands by natural thinkamancy. Somebody would have to be watching every thought of Jillian's to see when exactly she commands the door to open and make it open or appear to open at just the right time. If it were that sort of trap, all the doors would probably be naturally unlocked so as not to raise suspicion.
3) I bet that Haffaton did NOT get to be a dominant side by leaving casters alone and unprotected and captured in cities that were taken by forces of unknown sides and unknown strength. Remember, whoever's in that city is now a prisoner. Maybe they have shackles like those in bohica.

ftl wrote:1) They'd have to know FAQ's banner to fake it waving from the tower. How would they know that in advance?
2) The door has to open when Jillian COMMANDS it to open. And she commands by natural thinkamancy. Somebody would have to be watching every thought of Jillian's to see when exactly she commands the door to open and make it open or appear to open at just the right time. If it were that sort of trap, all the doors would probably be naturally unlocked so as not to raise suspicion.
3) I bet that Haffaton did NOT get to be a dominant side by leaving casters alone and unprotected and captured in cities that were taken by forces of unknown sides and unknown strength. Remember, whoever's in that city is now a prisoner. Maybe they have shackles like those in bohica.

Whispri wrote:1) That is the real sticking point I think, still, it's not impossible for Haffaton have prior knowledge of Faq, I do recall Jillian worrying about that due to Haffaton's size and age.
2) The door opened when Jillian turned the doorknob, the lights came on when she said 'lights'. Not exactly the hardest of things to arrange.
3) We don't know what Level Wanda is at this point, she could be overwhelming considering the amount of conquering she's done. The wiki says she's Level Eight (Future Era) based on the bonus she gives to Decrypted, but if, as seems likely, that's an Artifact bonus, then all we can do is say 'high'. If there is a Haffaton Unit in the Garrison the City simply cannot have fallen, Haffaton will hold it until the last defender is Croaked or captured.
All that said, I don't believe there are any Haffaton Units in the Garrison, I just think it could have been done.



Lamech wrote:Headdesk: Hey guys, if this was trapped wouldn't Haffaton style be poison? The love trap would work too, but poison would kill them outright. They could probably even make it a sleep poison to knock them out, but not kill. Then they can capture, harvest or croak at their leisure. That would be both simple and effective.

ftl wrote:I don't think it could be an elaborate foolamancy trap.
1) They'd have to know FAQ's banner to fake it waving from the tower. How would they know that in advance?
2) The door has to open when Jillian COMMANDS it to open. And she commands by natural thinkamancy. Somebody would have to be watching every thought of Jillian's to see when exactly she commands the door to open and make it open or appear to open at just the right time. If it were that sort of trap, all the doors would probably be naturally unlocked so as not to raise suspicion.
If there is a trap, it'll be a trap where, true to form, Haffaton wins by not fighting. I think the Love Trap (baby, Love Trap) fits the bill.



Housellama wrote:tl;dr: Why trap a random city? We've had no indication that this is special, or that there is motivation to trap it.

Whispri wrote:Housellama wrote:tl;dr: Why trap a random city? We've had no indication that this is special, or that there is motivation to trap it.
Because it's a cheap and effective method of defending the City, Haffaton have no reason not to have covered Diecast, or indeed any other City the possess in traps. You vastly overestimate the amount of effort involved. And if they have a Dwagon relay equivalent...
And that before considering simple bad luck on the part of the WRECD.


Housellama wrote:Out of something so vastly huge that we really can't even correctly conceptualize it, why are we something more than average?
Housellama wrote:That's why I can't buy into the idea that this city is specially trapped. It's a random city in back-boop swamp country in the oft stated huge Side of Haffaton. Why would it be trapped? Either all Haffaton's cities are trapped like this, in which case it's not special, or the overwhelming size of Haffaton dictates that the most likely city when selected at random is normal, and therefore not specially trapped.
The traps that we have seen previously in the comic were specially set up and took time and energy to do. [...] If we assume that all Haffaton's cities are trapped this way, that would require Olive to visit every city and spend time setting it up.
Given that this is a random Level 2 in difficult terrain in the middle of nowhere, does it make sense to assume that she went that far out of her way to set up a trap in a city with little strategic value?
I believe that Haffaton, like most Sides, would have better uses for their 'mancers.
Housellama wrote:Whispri wrote:Housellama wrote:tl;dr: Why trap a random city? We've had no indication that this is special, or that there is motivation to trap it.
Because it's a cheap and effective method of defending the City, Haffaton have no reason not to have covered Diecast, or indeed any other City the possess in traps. You vastly overestimate the amount of effort involved. And if they have a Dwagon relay equivalent...
And that before considering simple bad luck on the part of the WRECD.
Methinks your definition of "cheap and effective" is different than mine.

Housellama wrote:Whispri wrote:Housellama wrote:tl;dr: Why trap a random city? We've had no indication that this is special, or that there is motivation to trap it.
Because it's a cheap and effective method of defending the City, Haffaton have no reason not to have covered Diecast, or indeed any other City the possess in traps. You vastly overestimate the amount of effort involved. And if they have a Dwagon relay equivalent...
And that before considering simple bad luck on the part of the WRECD.
Methinks your definition of "cheap and effective" is different than mine.

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