Okay, I have this idea for a forum/google spreadsheet based game. Yes, you read that right. The roleplaying side is played on the forums. A Google Spreadsheet keeps track of the map, such as terrain, units, and fortresses. You can play as a leader, champion, or mage. Leaders command entire armies, made up of units, and champions. Champions are capable of leading individual stacks of units, with a limit of 8 or 10 or something. They can choose their own loyalties. (I.E, just because you signed on with someone doesn't mean you're forced to obey that person's orders).
This may be based on Erfworld, or it may not. It'd be easier to come up with my own mechanics than use theirs. I want this game to run light, and on very little info.
Anyway, leaders will manage their cities and forces and do lots of math. If you prefer math to roleplaying, this is the class for you. Leaders can issue edicts and engage in diplomacy with other leaders, plus try to keep champions on their side.
Champions lead stacks. There are several ways they can build their characters. They can go as powerful individuals, able to take on entire stacks of enemies. They can build themselves up as commanders, training their units and granting them bonuses. Or they can play as mages, who use powerful rituals with the aid of their stack. Mages can have their followers focus energy on the mage, to do a big, powerful spell. Or they can send their own power out to their followers to do a lot of little spells.
When combat happens, there's numbers and dice. Two combatants need not be on at the same time to do battle, but turns happen once per day. An attack does not occur until observed by the opposing leader, due to the uncertainty spell cast by Heisenberg.
When there's not combat, there's roleplaying. Heck, even in the middle of combat, there's roleplaying. You can write stories with your character doing whatever you want (so long as it's feasible.) This is usually diceless roleplaying, with the results of what you do contributing to your faction. Leaders can also issue quests to their followers, which the followers can carry out if they want. Stopping bandit raids, looking for lost artifacts of power, picking up twelve sloth armpits. Whatever.
Anyway, all this to say, how interesting does this sound. Should I get the project up and running? Please reply and tell me what you think.
1.) This sounds like something I might want to play. Tell me more.
2.) It might play it if it's good and based on Erfworld. Otherwise, no.
3.) I might be interested in running the game, if it turns out to be good. Tell me more.
4.) This doesn't sound fun to me because:______________________ (Please specify. I need feedback)