
Lamech wrote:Called it! Boom da yada.


BrotherRool wrote:What I don't like about this plan is that it requires Haffaton to let the side raize the city. It doesn't seem worth while unless they've got a ridiculous amount of cities they can afford to lose. If a really small force took their city, what can they get in return which is worth the loss?


0beron wrote:Yeah I surprised about "not one" waking up. We know Jillian survives, so is she included in the everyone? If so, then they must survive. I suspect the poison is actually a sleeping drug, and Haffaton is gonna capture them.
In that case though, it doesn't make much sense to scare them into running from the city :/
Actually, I can answer my own question. I presume that Wanda was able to see their stats when she used the Doll's eyes, so she knows their Move. If she scares them into running, she know that they'll use up all their Move going in a straight line, which significantly narrows down the hexes that her forces will have to look for them.
drachefly wrote:About why poison isn't used like this all the time - rations are normally something you eat, right? And you live in the city, right? And if you label them 'poison rations, don't eat', then it's not going to do much good, will it? And if you don't label it, then your people are going to eat it and get messed up, right?
So it would probably be a lot more trouble than it's worth, for any normally-defended city.


Digitality wrote:On the contrary, a straight line increases the maximum range of possible coverage on a hex map.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Nnelg wrote:OneHugeTuck wrote:If left rations can be poisoned, and if spies/losing sides active stuff is still active/spying when a city changes hands, then I would think this would be common knowledge, and then it seems to me that NO ONE WOULD EAT RATIONS FROM A LOSING SIDE and would know to look out for things like weird spooky eyed mannequins and spies and left over active threats.
But then if nobody trusted rations from a losing side, why would anyone bother to poison them? Speaking in absolutes like this leads to circular logic; the truth is more complex than any hasty generalization can capture. To me it appears that there's little reason why there should be any more or less suspicion of poison and bugs in captured supplies and rooms on Erf than there is for such things on Earth.OneHugeTuck wrote:It'd better be poisoned, as opposed to the effect of a spell. If a spell can survive the loss of a city and change of ownership to the conquering side, then nobody would guard their minor cities, they'd just leave something tricky and deadly for whoever conquers it.
If everyone did it, it wouldn't work. The way it works is that one side gets away with it, but then once the secret's out the effect becomes a lot less until everyone's forgotten it, and even then someone from some new generation still has to come up with the "new" idea.
And even if it is the effect of a spell, and even if direct damage spells can also last after cities change hands, once the enemy finds a way to defuse, remotely trigger, or avoid it, there's little point in continuing to place more.


0beron wrote:Digitality wrote:On the contrary, a straight line increases the maximum range of possible coverage on a hex map.
Yes and no. If you know a unit's move, but not where it is going or how far, then you have an entire range to search for it, up to and including the maximum range going in a straight line. If however you guarantee the the unit WILL move it's max speed in a straight line, then you're just left with a ring of hexes around the city rather than a filled-in circle. Fewer hexes to search, and on top of that you could narrow down the choices further by picking the hexes that could be reached using a path with good cover (since Haffaton must have this area mapped)
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Digitality wrote:On the contrary, a straight line increases the maximum range of possible coverage on a hex map.
Yes and no. If you know a unit's move, but not where it is going or how far, then you have an entire range to search for it, up to and including the maximum range going in a straight line. If however you guarantee the the unit WILL move it's max speed in a straight line, then you're just left with a ring of hexes around the city rather than a filled-in circle. Fewer hexes to search, and on top of that you could narrow down the choices further by picking the hexes that could be reached using a path with good cover (since Haffaton must have this area mapped)
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Either seems possible/likely to me. It's hard to know Wanda's emotional state at present so we're not sure if she is still bitter, of if she drank the koolaid, or what.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


OneHugeTuck wrote:drachefly wrote:About why poison isn't used like this all the time - rations are normally something you eat, right? And you live in the city, right? And if you label them 'poison rations, don't eat', then it's not going to do much good, will it? And if you don't label it, then your people are going to eat it and get messed up, right?
So it would probably be a lot more trouble than it's worth, for any normally-defended city.
If the plan is to leave a city undefended and poison it, then the side would know about the poison, and not eat the trap.
If you have a cabin in the woods and you leave a poisoned apple in it to kill the rats for the month you're away, when you come back do you eat the apple?

OneHugeTuck wrote:1. Poison could possibly be a manufactured item. (Or whatever the term is that Twolls have a special of).
2. Common knowledge that rations can be poisoned and everybody poisoning their rations all the time, are two different things entirely. That was your absolute, not mine.
3. In Viet Nam, both sides at left poisoned rations laying around, hoping to snare the hungry/unaware. It happens, and Viet Nam wasn't the only instance in history when it happened, not even close. It's not hugely outside the box thinking.
Question: Do unmanned cities pop rations? If there's a storeroom but no new ration popping, poisoning the storeroom would be an easy thing (new rations pop for the units if/when they return).


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