You know, I don't think Haffaton
wanted the city to be sacked
per se, but they probably expected that to be its fate should it fall into enemy hands. And now that it's been razed, somehow I doubt Haffaton will take the trouble to rebuild it. After all, they've got so much more.
OneHugeTuck wrote:2. Common knowledge that rations can be poisoned and everybody poisoning their rations all the time, are two different things entirely. That was your absolute, not mine.
I was being facetious, for which I apologize.
The absolute I was referring to was your conclusion "NO ONE WOULD EAT RATIONS FROM A LOSING SIDE". Because if nobody ate captured rations, then people would stop bothering to poison them, because it wouldn't matter anyways. And as soon as people started figuring
that out, they'd start eating them again. Besides, there are other factors you're ignoring; like that many would consider it dishonorable, and others would lack the means to poison food. Still more would simply not think of the possibility, even if they know food can be poisoned. What you'd end up with is some people poisoning, some not, some suspicious, some unwary.
OneHugeTuck wrote:3. In Viet Nam, both sides at left poisoned rations laying around, hoping to snare the hungry/unaware. It happens, and Viet Nam wasn't the only instance in history when it happened, not even close. It's not hugely outside the box thinking.
Vietnam was an outside-the-box war. Such instances of rampant poisoning are the minority, by far. Even more so on Erf, where one of the primary requirements for guerrilla warfare, decentralization, is impossible to achieve.
OneHugeTuck wrote:Question: Do unmanned cities pop rations? If there's a storeroom but no new ration popping, poisoning the storeroom would be an easy thing (new rations pop for the units if/when they return).
Poisoning food is
never an easy thing. You don't find poisonous substances lying around, especially if you don't want it to smell or taste funny. And without any expertise, it's hit or miss if it actually works at all.
So it takes some effort and organization to make poisoned provisions actually pay off. Whereas, say, simply destroying them takes ten seconds for one man with incendiaries. Which is why such
has historically been what's normally done.
rackhir wrote:I think this "scare them into a straight line" argument is a bit of a stretch. Haffaton's hope was probably that they would eat the poisoned rations before they leave and pass out in the city instead of somewhere else.
Housellama wrote:The Doll, I suspect, was activated as a result of Lookamancy or something similar. "Our city fell, wtb? Let's take a look. Oh, there they are. Let's boop with them..." Again, a spell preloaded into the Doll that simply needed to be triggered could be easily set up beforehand and set off remotely.
I agree, the poison was probably the original plan. Scaring them was just a bonus.