0beron wrote:Swodaems wrote:Thinking back on the three eyemancer link, I have my doubts about how well that link was utilized. The Real-time Map feature looked interesting, but given the relative nature of time in Erfworld, real-time observation may actually have been a hinderence. Aside from the RTM display, we didn't see any abilities the component casters could not have mimiced as seperate entities.
I disagree, based on the fact that Maggie acknowledge that it was a huge tactical advantage, and one of the best decisions Stanley had made. The fact that (as you commented) Misty would have access to more juice is obviously a big advantage. Additionally, Maggie would provide information relayed from scouts and commanders, which actually saves Misty from looking herself, thereby saving the link juice.
You don't need to take Maggie's (or Wanda's) word for it, anyone who's studied real-world military history as much as I should tell you the same thing. I mean, this thing is such a huge advantage I don't know if I can properly describe how great it truly is.
Many of you have likely only experienced strategy from a gamer's point of view. But no game as of yet can truly simulate the pervasiveness of the phenomena known collectively as "Fog of War". Computer games have made progress in this area, but playability limits how far they can go.
In the real world, nobody has all the information. This you know, but the truth is closer to nobody having even half the information they need. Rarely can a captain give relevant and useful commands to a sergeant, even if such orders reached him in time (if at all). And a captain only has a company of a hundred or two men to worry about, for a colonel with a command of over a thousand to perform the same feat...
Which is why this sort of instant feedback system is
the holy grail of command infrastructure. Complete intelligence and instant communications; these are what all other command structures strive to get
close to achieving, which this system enacts effortlessly.
0beron wrote:The "Real-Time" aspect is a misleading term, but I don't think it hampers them at all. Stanley would see things happen on the map in the proper order, regardless of when they actually happen. So the table would actually show things happening "faster" than the individual hexes experienced them. Stanley orders a battle that actually takes an hour to resolve...and 30 seconds later it is resolved on the table. So no, relative time isn't a problem here.
Think of it as projecting the battle the way it would be seen on a computer screen, if Erfworld were a computer game such as
AoW.
Real-Time, indeed.