0beron wrote:"So, what happened after you bargained with the Elves? They seem to have declined your terms, was there any reaction beyond that?"
Tod looks at Vinny and say resignedly, "Creperum told me that he received a thinkagram from Ix. She told him that the elves have made an offer to end their war. A suspiciously generous offer. A city returned, prisoners released, and reparations made. I asked that Creperum ask Queen Dibs that she hold off on accepting the deal until she and we have had a chance to visit each other."
"The speed with which Breatheairia decided to end the war with Ix is odd. If they have a force as close to us as Armolad's is, they should think it sufficient to hurt us already. They sure didn't act like that force was going to turn around when I left, so I don't think they have reevaluated us. If they do still plan to attack us with Armolad's force anyway, Breatheairia should have waited until after the battle to call Ix with a deal, when they had a better idea of our strength or weakness and of what resources they would have remaining from Armolad's force. (I assume they think that Armolad can win.) Right now, they simply don't know how good a deal they could get with Ix because they don't know what, if any, extra force they'll need to hit us with."
"Of course, this could just be an angry and irrational decision from the elves, but I have my doubts about that. The Elves wouldn't have survived as long as they have without some form of pragmatism. I suspect that the Elves already wanted to end their war with Ix before today. They just wanted a good excuse to present to Ix or the world before doing so. They may also think they can intimidate their other enemies if they can crush what they think is their weakest one."
"To counter, I think we need to publicly embarrass Breatheairia. We show the world that Breatheairia is weaker than they want you to believe. If we act like fools, but beat Breatheairia anyway, Breatheairia's other enemies and their allies will start to question how strong Breathairia really is. There's alot of ways to do this: We insult Breatheairia at every opportunity, but back up our insults with a victory. We make absurd lies, but make it seem like Breatheairia fell for it anyway. We could send an extremely large amount of scouts deep into Breatheairian territory and tell everyone about any weakpoints we find that we can't take advantage of ourselves. Just surviving everything Breatheairia throws at us for a long time will make them look impotent." (Ahh, the joys of political warfare.)
Werebiscuit wrote:If that is the case then why are we knocking it down on combat phase 11... when the elven archery can only enter on combat phase 10 or below ?
I just said combat phase 11 in round 1 as an example, I'm actually think of starting the melee fight sometime in round 2 or 3, long after the elven archery has entered the hex.
Werebiscuit wrote: Note : I think it unlikely that the elves will enter the hex before combat phase 5 which is when their bodyguards are allowed to move for the first time. By that point all our units except some of our mages will have lost their previous round's delayed move./OOC
Yes, they may act like that, but we should still be prepared to accept the advantage if it appears.
Since we're talking about keeping our melee out of the fight for a round or two. I've listed ideas that our ranged (including our ballista captains,) might be able to do with their delayed actions below: Everyone is assumed to be starting dodging and delaying.
Cupid, Will, and Rolf: Not possible for enemies to enter the hex before they lose their inital delayed actions,
Yuri: Only Amandaria and a rider could possibly enter the hex before Yuri loses his delayed action, so if they do, he might as well take the shot. * (See note below)
T. Coil and the Com 10 garrison archers and Skarchers: Could possibly get a chance at Amandaria or the gumptons with their delayed actions. T. Coil could stun 3 gumptons and the Archers could fire on them.
Com 7 garrison and zed archers: Could get shots at Amandaria, gumptons, or Com 10 elven archers. Should go for archers in my opinion.
Triage: If we have wounded at Com =7, Triage could heal them before using the action he gets at com=6 to prepare for the faerie fight.
Bill: He could fire at various ground forces at Com =6 or higher before using his Com =5 action to prepare for the faerie fight
Comet, Our lone npc flier: could possibly fire at ground forces at com =5 or higher
Vinny & Junetta: the delayed actions of these two are actually part of my current faerie fight plan.
Note on Yuri's available targets: His ring is currently increasing his combat as counted for his phase by 2 to 16. If he starts out holding it, but not having it attuned, his new combat of 14 would let him possibly target the Gumptons with his delayed action on combat phase 15. (Item attunement rules listed below.)
MarbitChow wrote:In general, passing equipment (such as a potion) between adjacent units is a free action. In an attempt to prevent the obvious abuse I see coming based on that, I'm going to declare that units have to spend a single action attuning themselves to a magic item before they can use it properly, if the item in question is currently attuned to another user. (This is the weapon/magic item equivalent to 'equipping it', since most weapons are simply hand-held.)
I'd say that, if the gumptons don't come thru, Yuri could use his delayed action to instead reattune to his ring, but I believe this next rule prevents that possibility.
MarbitChow wrote:If a unit wants to take an action that is conditional based on the outcome of a certain phase, it must act on the next phase.