

Ansan Gotti wrote:Confused, need help, thanks!


Ansan Gotti wrote:Nnelg wrote:1) Right.Ansan Gotti wrote:So help me out here, I thought I had a good handle on the mechanics, but now I'm not so sure.
1) Tower down should have won the battle... but for the fact that the King (or his double) escaped to airspace.
2) So where's the King now? Implication from a previous comic is that they're aground with Tramennis. So they moved from airspace to... garrison?
3) I thought GK holds the entire garrison? That was the implication from Sylvia on this page. Could the King and Tramennis be hiding in a portion of the garrison?
Confused, need help, thanks!
2) Probably out of the city. Recovering Tramennis was the last thing on the list of things to do before escaping.
3) There's lots of hidey-holes in Spacerock's garrison. It's probably not the King though, because now that he's got a clear airspace and enough money to make Tramennis heir there's little reason to stick around anymore.
Ahh, I think that makes sense, they grabbed Tramennis and bailed (maybe to a nearby Jetstone city) after clearing out the airspace. And that there are a few hiding units still in the Garrison (and we saw that scout units can indeed hide). In fact, perhaps even the allied Transylvito bat that we've seen on screen would be enough to prevent the garrison from falling?
Or... it might be cool if the King and Tramennis are still hiding in a portion of the garrison, too. Would set up a future, more imminent confrontation.






gameboy1234 wrote:Yes, that does seem to imply that the courtyard/garrison area was completely replaced by the Atrium.
In that case, I'm also a bit confused why the city hasn't been captured. The Tower is destroyed and Atrium seem completely occupied. That leaves some guys hiding out in the dungeon I guess. I hope Rob offers an explanation.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Swodaems wrote:I just don't like the origin she has for those character attitudes. The magical protection aspect changes my perception of her prior actions in a way that makes her less interesting. She worked better as some random warlord who just happened to do well in harrowing circumstances thru sheer pluck and luck.
Zeku wrote:But given that Carnymancy is involved, I'm guessing that Jeffichew is just duping Sylvia into thinking she has a powerful Fate, so she can be easily manipulated later.
The strategy would be simple, 'recover' a large group of level 1 units, perhaps as an ongoing process. The ones that miraculously survive for a long time, now believe a delusion about their own invincibility, and can be used for suicide missions.


0beron wrote:In most cities, the entire Garrison Zone is surrounded by the Inner Walls. In Spacerock's case, the "inner walls" are actually that palace several rooms thick that surrounds the Atrium. So units hiding in it would presumably still be counted as within the "Courtyard".
Most Level 5 cities were designed with some unique or augmented feature. Some designs emphasized outer walls or tower or tunnel structures, often at the expense of other parts of the city. Spacerock had dungeons, but no tunnel zone at all. Instead, it had an unusually ornate and well-defended Garrison. Its outer structure was not merely a wall, but a full twelve-story palace complex of rooms and chambers.


BLANDCorporatio wrote:That said, the update raises a LOT of questions and issues and interesting things for the audience of Erfworld. Aye, just what can Carnymancy do? What was the price paid for whatever Sylvia got? Did she really get a kind of immortality? Or is there something else going on, like Zeku suggests:
Swodaems wrote:If Sylvia's protection or relation to Jeftichew are meant to be important to the ongoing comic plot, (not just interesting tidbits that give the story more flavor like the text updates are supposed to be), then there are few good options I can see for their use. (I'm really hoping there isn't a contrived scene/call in which Sylvia convinces Jeftichew to let Parson thru the portal.)



BLANDCorporatio wrote:
If her version of events is true, as opposed to Zeku's, then something deeply idiosyncratic and not-practical, therefore interesting, appears to have happened. A unit with a modicum of agency (Caster Jeftichew) grows fond enough of a mass-produceable doll of a unit that has the same liberty and distinctiveness as a toy soldier, to cheat the world for her sake. Either something is deeply mad here (and it's not just Sylvia), or there's more going on with those stabber dolls. (Or, there was no fondness, and Sylvia simply happened to be the lucky robot that Jeftichew picked for an experiment. Still interesting, given the unique results and Erfworlders' propensity to not innovate.)
So basically, why Jeftichew, why? How did you pull that off? What do you think about it now, and does that inform your collaboration with Charlie? If so in what way?
I'd call these interesting questions.
Justyn wrote:MarbitChow wrote:Incapacitated units that aren't healed normally croak.Beeskee wrote:I thought all wounds healed at dawn? It seems a little odd that Chewie had so make some special arrangements for Sylvia to heal.
Depends on the type of incapacitation, but yeah.
WarFAN wrote:I think all this affair Jeftichew/Sylvia is just another of the -seemingly infinite- Charlie´s Special Ops:
- Secret Wars versus TGMtTA.
- King Saline IV´s natural allies rebellion.
- Wanda´s ambush for Stanley at FAQ, screwed up.
- Not gobwins natural allies for Gobwin Knob.
- Secret help to FAQ and (now openly) Jetstone.
- Jeftichew ambushing Parson at the Magic Kingdom to give him a Charlie-made scroll.
Seriously... I hope Charlie is about to be revealed as the main and only antagonist.
Because i think the only other option is that Charlie is being used only as a convenient tool to move the plot while leaving a lot of loops hanging around for future uses. Don´t you thing it´s becoming a bit tiring?
Sorry about my english...

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