(am I missing an obvious stat? let me know)
I need unit stats(for game). Since there's no real outright rundown on what units have what stats, lets make em up and make them correct where we can. These will be base stats(for those who care, leveling is logarithmic - a level 5 is much stronger than a level 2 but a level 20 isn't that much stronger than a level 19)
Race: // the Race of this unit, such as Elf or Gobwin, could Uncroaked be it's own race?
Archtype: // the type of this unit - archer, swordsman, pike, footpad, nose-picker
Move: // the number of hexes a unit can move across. Some hexes take more move than others.
Hits: // the health of a unit
Combat: // the number of hits this unit gives
Defense: // the number of hits this unit negates
Vision: // the number of adjacent hexes that are visible from this unit. This is used to reveal enemy positions without spells
canFly: // bool - flyer or not
canMount // bool - the unit is able to mount. Horses cannot mount but Humans can.
isMountable // bool - likewise humans are unmountable under most circumstances, but horses are mountable
canTunnel // bool - the opposite of a Flyer, Gobwins and Marbits are examples of tunneling units
I want both 'real' units and fan-made units. Once I have enough these will all go into a database(excepting ridiculous ones) that the game will use for units. So, those of you who want to contribute but can't help with code, here's an opportunity.
Right now, all Special attributes are being made as boolean(true/false) switches.




