Chit Rule Railroad wrote:Upon re-reading First Intermission 45, I don't see a clear indication that the mountains aren't littered with dead Gobwins. Parson might not have mentioned dead Gobwins being spotted in hexes where there are "a lot of Marbits", because there would be nothing mysterious about the fate of those Gobwins. The mystery would be why there are "a lot of Marbits".
We know that the tribes that become natural allies can pop units if given Schmuckers, and there has not been a statement that this needs to take place in the same hex as the income or the chieftan. In fact, we know that chieftans have natural thinkamancy that allows them to give some orders to the members of the tribe at remote distances. It is possible that the Marbits popping up near GK belong to a tribe that is receiving payments far away from GK. The individual Marbits encountered by GK could be kept ignorant of the fact that the tribe is receiving subsidies.
Lamech wrote:A timeturner.
bladestorm wrote:Is it possible that the gobwins started disappearing right about time a stabber had the rules adjusted in her favour to keep her from croaking?
There has been no mention of such a mechanic.effataigus wrote:Anyone know for certain whether non-cities have zones? I feel like I used to know that.
If such a mechanic exists, and if it follows the same rules as for city hexes, then the owning player could move units between these zones at will off-turn and with no move cost.effataigus wrote:Relatedly, would it cost move for a unit to move from tunnels outside of a city to the surface? Could they do so off-turn?
C'mon, that doesn't even make any sense. They would want to ensure that Stanley could not be ambushed at all, since all that is at stake is, y'know, the entire side. That includes the possibility that there is a veiled stack in a hex Stanley isn't going into, but which could attack him if he was stalled and could not return to GK, or if a side which acts before Stanley (you know, like Charley?) can get a veiled stack in place on one turn, and then attack Stanley's stack on the next turn simply by being near enough to do so.drachefly wrote:Only in the hexes Stanley would actually visit. They scan many many more hexes than that - and that's where the bulk of the risk of detection comes from.
Wait, what? Are you suggesting that all we need is a high enough level dittomancer and we'd get twice the comic goodness? Let's start leveling the dittomancers!raphfrk wrote:Sounds like you would have to clone Rob and Xin to get twice the output.
Exactly. You're assuming that this is the case in every turn. An assumption which I find to be improbable.Nnelg wrote:Now I just don't understand what you're going on about. All I was saying is that it only takes one tunnel that GK doesn't know about or doesn't search for a hypothetical insurgent force to have a safe haven where there's practically 0% chance of being discovered.
Agreed. Charlie is very risk adverse.cheeseaholic wrote:I just don't see Charlie taking the direct and dangerous approach when the indirect approach has little to no risk.
On the contrary, by canon Charlie prefers/only operates within situations in which there is no lose condition. This is the Overlord who spent a valuable mathamancy prediction and then sent exactly the number of archons needed to take the GK garrison in one turn, rather than leave the fight up to chance. This is the guy who was convinced to call off his own attack on GK based on the high probability that GK would own the 'pliers after their turn ended, and if they failed he still could capture Parson and the mathamancy bracer. This is the exact opposite of someone who is willing to risk more for a higher payout (and please don't cite the volcano as a counter argument. There was no rational reason for Charlie to have anticipated this). Charlie wants the highest reward for the least risk, and everything we've seen about him supports this.Nnelg wrote:Of course, I have absolutely no doubt that Charlie would take the option with the least risk and greatest reward. But we have no idea which options are available to him (or even which ones work in practice, not just theory).
And Charlie's a smart guy. He knows that sometimes it's better to take greater risks to get a shot at the greater reward.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:(and please don't cite the volcano as a counter argument. There was no rational reason for Charlie to have anticipated this).
Nnelg wrote:No. Sylvia was already decrypted in GK's service at this point.
Oberon wrote:And yeah, neither option is possible if Stanley always returns to GK every turn. Except, of course, that Stanley/GK is the single victim of (*Ptui*) Kingworld, and his smart CWL is well aware that their turn can be ended at any time. Acting as if this cannot happen again would be the height of stupidity, especially when undertaking a task which risks the Overlord and the entire side.
Oberon wrote:Exactly. You're assuming that this is the case in every turn. An assumption which I find to be improbable.
Oberon wrote:On the contrary, by canon Charlie prefers/only operates within situations in which there is no lose condition.
Charlie wants the highest reward for the least risk, and everything we've seen about him supports this.
Well, during tBfGK he was still playing his long, patient game. He could afford to take the small, but certain gains. But now events conspire against him. If he doesn't do something a little more drastic than the usual, he risks something drastic being done to him first.
Fcannon wrote:Is this the first mention we've seen of red dwagons being resistant/immune to fire damage?
:-) wrote:I just noticed something, Cpt. Archer doesnt have a single flowered skull on him, could that mean that he's one of the 'Live' units and not decrypted?
asparagus wrote:I think I just figured out where this is heading. Our redhead is contemplating winning a battle the way Parson one his big battle - this is not something Parson wants seeing repeated and he will be angry.
Nnelg wrote::-) wrote:I just noticed something, Cpt. Archer doesnt have a single flowered skull on him, could that mean that he's one of the 'Live' units and not decrypted?
I don't think so. The only non-hobgobwin GK post-tBfGK units we've seen have a different color scheme, as shown in Page 56, Panel 2.
Housellama wrote:While there are definitely benefits to her supposed condition, there are also some major potential drawbacks to it as well. This is Carnymancy. There's almost assuredly a catch somewhere.
Users browsing this forum: Google [Bot] and 9 guests