Side: The Thousand Hex Woods (make sure my costs are correct)
Twiggers: Fast, bouncing infantry. The specialize in a powerful, initial hit, but lack sorely in defense. It's bouncing, trouncing fun fun fun fun fun!
Combat: 4
Hits: 5
Defense: 1
Move: 3
Cost: 16
Specials: Light (3 points)
Poos: Crap-golems in the shape of bears. They are big and heavy, and nobody wants to be hit by their attacks. They certainly aren't "stuffed with fluff," but can tunnel.
Combat: 5
Hits: 15
Defense: 10
Move: 3
Cost: 41
Specials: Heavy (6 points)
Digger (2 points)
Heffas: Heavy Siege of the Woods. Most people don't believe these elephantine siege engines to even exist.
Combat: 10
Hits: 15
Defense: 5
Move: 1
Cost: 37
Special: Heavy (6 points)
Lumps: Heavy Cavalry of the Woods. They are amorphous blobs that roll quickly into battle, and take the shape of whatever the enemy fears. When out of combat they resemble glowing spheres.
Combat: 15
Hits: 25
Defense: 10
Move: 4
Cost: 68
Special: Ultra Heavy (14 points)
Woozels: Sneaky scouts of the woods. These weasel-like beings are also thought to be mere legend, but they slink around, looking for foes. Strangely enough, they are also wilely commanders.
Combat: 2
Hits: 5
Defense: 3
Move: 3
Cost: 22
Special: Commander (4 points)
Scout (5 points)
Assuming I did costs right, I'll start with a Woozel (22 points) named "Captain Slinky" plus one poo (41 points), and two twiggers (32 points) with 5 points left.