wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
bladestorm wrote:Or Wanda gets to see what happens if you decrypt a caster.wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:bladestorm wrote:Or Wanda gets to see what happens if you decrypt a caster.wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
Possibly, it depends on what happens to him in the next few pages. If he gets croaked somehow, then he will definitely be decrypted since there is no better alternative. If he gets captured alive though, I still doubt Parson/Stanley will be willing to risk such a valuable caster.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Kreistor wrote:Charlie's goal is survival, and screwing Jetstone doesn't achieve that.
0beron wrote:Agreed, however Wanda isn't one to defy orders, she just bends them. And given her total devotion to Parson, I sincerely doubt she would go against his position on the matter no matter how predatory she gets.



Jinren wrote:More specifically, isn't Charlie still having difficulty persuading Royal sides he can be trusted? I should think he would be falling over himself to be of entirely honest service to Jetstone right now.
the_tick_rules wrote:So what's the probable move? Double uses the bounty to promote his reamining son to heir before he depops or whatever happens to doubles?


fehler wrote:Is there a function to hold a turn open indefinitely? Time passes, turns end, doubles cease to exist. I'm sure if there was a side out there that didn't want to end their turn in the past, it would have been tried by now. Or is that "lateral thinking"?


There was an in-depth discussion about that very question a while ago. Some argued that the side would automatically end at dusk, others that the units would eventually starve. Since time passes relatively differently within each hex, only the Capital would even notice a turn lasting 'indefinitely'.fehler wrote:Is there a function to hold a turn open indefinitely? Time passes, turns end, doubles cease to exist. I'm sure if there was a side out there that didn't want to end their turn in the past, it would have been tried by now. Or is that "lateral thinking"?

0beron wrote:YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!
Just like I always said, Cubbins IS too cute to croak!!!!! *does a dance all around the office, regardless of how many people look at me funny*
asparagus wrote:I have to say I thought Cubbins was killed off partly to prove that the likeable can die. And he gave it his all when he went, so really there should be no encore. For him to have survived even to this extent damages the believability of the story for me.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


asparagus wrote:0beron wrote:YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!
Just like I always said, Cubbins IS too cute to croak!!!!! *does a dance all around the office, regardless of how many people look at me funny*
I have to say I thought Cubbins was killed off partly to prove that the likeable can die. And he gave it his all when he went, so really there should be no encore. For him to have survived even to this extent damages the believability of the story for me.
He's not. But as one of the few remaining units left in the garrison (the main force is in the city right now), if he dies, the garrison falls, and if the garrison falls, all remaining units in the city are auto-captured.asparagus wrote:There's also the problem that with a King's double, a chief warlord, and several casters why is Cubbins needed for leadership?

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