Kaed wrote:I think I'm a clone now
Bravo!
Kaed wrote:I think I'm a clone now
MarbitChow wrote:He's not. But as one of the few remaining units left in the garrison (the main force is in the city right now), if he dies, the garrison falls, and if the garrison falls, all remaining units in the city are auto-captured.asparagus wrote:There's also the problem that with a King's double, a chief warlord, and several casters why is Cubbins needed for leadership?
Kaed wrote:fehler wrote:Is there a function to hold a turn open indefinitely? Time passes, turns end, doubles cease to exist. I'm sure if there was a side out there that didn't want to end their turn in the past, it would have been tried by now. Or is that "lateral thinking"?
You don't really want Jetstone to be That Guy, do you?
MarbitChow wrote:There was an in-depth discussion about that very question a while ago. Some argued that the side would automatically end at dusk...
0beron wrote:asparagus wrote:I have to say I thought Cubbins was killed off partly to prove that the likeable can die. And he gave it his all when he went, so really there should be no encore. For him to have survived even to this extent damages the believability of the story for me.
Well it has already been stated that falling has essentially random outcomes. Height factors in marginally, but the chance of being croaked, incapacitated, or 100% ok are the same for any fall.


wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.


BLANDCorporatio wrote:Anyway, since both Parson and Trem were too shy to express their feelings for each other, the situation rapidly, and likely irreversibly, degenerated into combat. So an alliance between their sides is not the sanest bet one could make, possibly.


effataigus wrote:Someday I'll make a pilgrimage to your grave-site in my grandchild-powered wheelchair and leave a printed copy of the book 2 on your tombstone.


BLANDCorporatio wrote:wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
In the interests of completionism, I would like to point out that there's another possibility for that to happen. The alliance between Jetstone and GK that Trem, and maybe Parson, were hinting at way back when I still had some natural teeth. It's been a while and my memory isn't what it used to be.
BLANDCorporatio wrote:Aww, that is so sweet, thanks! Only the dead see the end of Erfworld.
wrecan wrote:BLANDCorporatio wrote:wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
In the interests of completionism, I would like to point out that there's another possibility for that to happen. The alliance between Jetstone and GK that Trem, and maybe Parson, were hinting at way back when I still had some natural teeth. It's been a while and my memory isn't what it used to be.
Sure. That could happen. Actually, it could happen quite easily:
- Charlie trades decrypted archon for money
- Tramennis becomes heir
- Lloyd, having expended the last of his juice, lets Slately2 dissolve
- Tramennis and force fight their way through decrypted to the portal.
- Ace Hardware steps through the portal to deliver a message. Parson is invited to a parley with King Tramennis. Since he's an invited guest, the casters are less concerned about violating MK neutrality. Appropriate safeguards are in place to ensure it's no trap. Heck, the Tramennis-Parson parley might even occur in Isaac's secure thinkspace.
- Tramennis and Parson chat. Truce achieved.
What would the terms of the truce be?
I imagine Parson needs access to Cubbins' hat magic. GK agrees to withdraw from JS and they ally, which is good because after JS ends turn, Haggar gets to go. GK agrees not to decrypt any more Jetstone units. GK agrees to disavow Toolism (which was getting old as an anti-Charlie ploy anyway.) JS offers its support against their true enemy which can be FAQ (if Tramennis is serious about getting his brother back, which he might be) or Charlie, probably Charlie. Which sets us up for Book 3, in which Charlie calls in every favor he has to stop Hamster, Jetstone, and the Great Minds that Think Alike.
I have no illusions of this being the end result. in fact, I think it very unlikely, mostly because it means we start Book 3 with Charlie being the underdog. (Of course, Book 2 started with Jetstone being the underdog, so there's precedent.)
Keldaria wrote:Wanda is in the Magic Kingdom, and the Tower is down making the portal shut.
Keldaria wrote:...and also obvious that a side doesn't just poof at the very second a ruler gets croaked but rather when they end their turn...
wrecan wrote:BLANDCorporatio wrote:Aww, that is so sweet, thanks! Only the dead see the end of Erfworld.
And now we know what awaits us in the City of Heroes!


wrecan wrote:BLANDCorporatio wrote:wrecan wrote:As for Cubbins, I suspect he is going to be captured, and possibly turned. Parson needs a Charlie-proof mode of communication and I think hat magic is exactly what he needs.
In the interests of completionism, I would like to point out that there's another possibility for that to happen. The alliance between Jetstone and GK that Trem, and maybe Parson, were hinting at way back when I still had some natural teeth. It's been a while and my memory isn't what it used to be.
Sure. That could happen. Actually, it could happen quite easily:
- Charlie trades decrypted archon for money
- Tramennis becomes heir
- Lloyd, having expended the last of his juice, lets Slately2 dissolve
- Tramennis and force fight their way through decrypted to the portal.
- Ace Hardware steps through the portal to deliver a message. Parson is invited to a parley with King Tramennis. Since he's an invited guest, the casters are less concerned about violating MK neutrality. Appropriate safeguards are in place to ensure it's no trap. Heck, the Tramennis-Parson parley might even occur in Isaac's secure thinkspace.
- Tramennis and Parson chat. Truce achieved.
What would the terms of the truce be?
I imagine Parson needs access to Cubbins' hat magic. GK agrees to withdraw from JS and they ally, which is good because after JS ends turn, Haggar gets to go. GK agrees not to decrypt any more Jetstone units. GK agrees to disavow Toolism (which was getting old as an anti-Charlie ploy anyway.) JS offers its support against their true enemy which can be FAQ (if Tramennis is serious about getting his brother back, which he might be) or Charlie, probably Charlie. Which sets us up for Book 3, in which Charlie calls in every favor he has to stop Hamster, Jetstone, and the Great Minds that Think Alike.
I have no illusions of this being the end result. in fact, I think it very unlikely, mostly because it means we start Book 3 with Charlie being the underdog. (Of course, Book 2 started with Jetstone being the underdog, so there's precedent.)
Crazyterran wrote:Jetstone should get finished off, and the most powerful Royalist nation removed. There's no reason for Parson to trust Jetstone, and there's probably no way that Stanley would go for an Alliance or truce when he has his opponent in a death grip.
Unless Parson and Stanley suddenly get really stupid and accept a truce that doesn't really benefit him. Unless, somehow, a bankrupt nation that spent everything trying to fight you, and is now crippled, is somehow a worthwhile ally.
bladestorm wrote:Serving under Parson, Artemis should get a lot more field time, which would make her quite happy. Perhaps even stacked with Sylvia, providing cover for the purples.

fehler wrote:Is there a function to hold a turn open indefinitely? Time passes, turns end, doubles cease to exist. I'm sure if there was a side out there that didn't want to end their turn in the past, it would have been tried by now. Or is that "lateral thinking"?
effataigus wrote:There is something a lil weird going on. My reading of this strip is that Cubbins is important for being alive and out of view rather than for providing leadership. That said, it seems that the chances of Cubbins being the only person of all of those people on that tower that ended up incapacitated and out of view would be pretty small. It is possible that Tram is just overlooking those others that have survived in the rubble because Clonely didn't mention them, because its not important for *their* understanding of Erfworld, and because he doesn't want to dither too much when action is needed.
3. He survived because he has plot armor of a different sort... bestowed by Fate because Parson will need a hat magician in his battle against Charlie, and either a decrypted caster in charge of communications would be a liability or a decrypted caster can't cast.

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