So Phase 10... We can look forward to the Elven archers having +6 combat and the gumps having an 18 def ( I trust Armolad cannot boost that since she's vacated the hex) We had better have our garrison archers take out the other 2nd level elves then. 1 per each archer of EE01, EE05, EE06, & EE08. They're com 19 vs def 12 so should do 2d6 +7 that leaves 3 to take on other targets one of whom should be "that gump". He will do a minimum of 3 damage with the worst possibe "snake eyes" roll.... shake your butt at that, gump
The skellies can also fire on turn 10 and again should target the 4 2nd level elves at 1 skellie per target of EE01, EE05, EE06, & EE08 doing 2d6+2
So we should have 5 skellies and 2 garrison archers fire at the 1st level elves with the garrison targeting one each of the worst wounded and the skellies doubling up on the other 2 wounded. the 9th skellie should hold his fire till round 9 to pick off any wounded.We can expect four 17com bowshots in return, which with our lowest def of 15 might blow a ward or two but not much more unless they can support & co-ordinate ( I highly doubt it since we have decimated them) in which case we're in danger of losing 1 or 2 more zeds.
Phase 9 our remaining held skellie picks the worst wounded target. Elves cannot move
Phase 8 Elves have no held bowshots
. So Coil might as well stun gumps 3 5 & 6. What a pity Armolad bugged out as we only have to stun 5 & 6 since 3 will be getting dealt with in round 6
Phase 7 The Elves fire some bowshots (probably 4 archers left at this point) most likely at Coil. Our remaining level 1 archers pair up to remove elf archery as a threat...
Oh yes... the gates open and tod can shout "Release the heck pups !" (personally I prefer "Let slip the dogs of war !" ) The heck pups rush to pre-determined positions and do 3 x 13+3d6 damage to gump 2 plus another 11+d6 from Hp04 Thats a guarenteed 50 + 4d6 which will leave him looking much like gump 1.
Phase 6 The heck pups do it again only this time to gump 3 with Hp04 putting poor gump 2 out of his misery. Now if Coils ickypron has done more than 10 damage to gump 3 he's pretty much a goner.
Phase 5 Our melee forces rush out the gate. If the elves don't take this opportunity to retreat... they're more stupid than I think.
Phase 4 and beyond... we release the imps. Who's for an Armolad hunt ?