ETheBoyce wrote:I say we kill the Gumps and then the leadership which means archers will autoengage non-allied targets, then we step back and let them shoot up the archons, the we get Uncroaked Archons.
Armolad's mount is the only living unit with overland move left after entering the hex. The elves started 8 hexes away, and all the faeries are dead.ETheBoyce wrote:Instead of just all retreating? Now T. Coil will really want Armolad in his clutches
1) Crypsis. 2) Archons can move as well. Hiding behind the towers isn't just for Vinny.ETheBoyce wrote:I say we kill the Gumps and then the leadership which means archers will autoengage non-allied targets, then we step back and let them shoot up the archons, the we get Uncroaked Archons.
Werebiscuit wrote: If the elves don't take this opportunity to retreat... they're more stupid than I think.
Phase 4 and beyond... we release the imps. Who's for an Armolad hunt ?
Uncroaked archon visible in the last panel: (click)0beron wrote:also remember, Archons can't be uncroaked. So even if they did croak, we wouldn't get them.
0beron wrote:...I'm really confused. The King in Green...is spending money, to croak his OWN units? Why? If he's throwing away the fight because he knows he'll lose, why not just have Armolad's mount retreat, and leave the remaining units to die? He's spending money to accomplish something that'd happen anyway. And furthermore, how would this make things harder for us? I feel like I'm missing something here...
EDIT: also remember, Archons can't be uncroaked. So even if they did croak, we wouldn't get them.
Editedit: OH, now I see. They killed the Healers. Well then *sigh*
HerbieRai wrote:We attack all the healers. They only get the bonus for 1 turn
0beron wrote:Um, I just caught someone suggesting this, but We can't kill the Archons ourselves! It would be a violation of the treaty.
As for what we do next...I'm kinda lost. One the one hand, I want to point out that Gumps with +16 to their Combat is a very scary prospect to our towers...so we need to deal with that asap. The level 2 archers and Leadership are also important.
I agree with Were, I think Bill needs to uncroak LOTS of things....asap. We need a diversion to hurt and distract the archers.
Werebiscuit wrote:By the end of this round there will be two stunned gumps ( 5 & 6) unable to do anything next round but stare at the tower and both will be damaged by the ickypron.....and guess who gets to go first next round ? That's right Will... then Rolf...then Cupid...oh yes and then Yuri. No...more...gumps.
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