GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



0beron wrote:Yes....because Charlie is helping his competition, possibly before he even knows she exists, and DEFINITELY before she is even remotely important to him.multilis wrote:Stanley was lucky to find feral dragons on way to FAQ which made FAQ easier to conquer.
Jillian is lucky to find feral dragon that flew into same hex when she needed to escape.
Charlie is likely behind no natural allies (gobwins) being found by Stanley's side.
So, it's possible to tame a feral unit by offering it "rations", effectively paying its upkeep if it accepts? Would this be regarded as natural Hippiemancy?
multilis wrote:Threat to Charlie is the side that can take over the whole world.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:multilis wrote:Threat to Charlie is the side that can take over the whole world.
Actually I'd argue that Haffaton is a huge asset to Charlie. Haff needs to keep expanding in order to sack cities and capture income. Sides on their perimeter need to fight back. Charlie has customers on both sides, and comes out winning. Then when Haff is too big or no longer needs him, or the situations becomes impractical to continue, he executes a decapitation strike to take out the Ruler and any Heirs.
Indeed, rations just could reduce upkeep (reducing natural allies upkeep to 0), but it apparently can completely pay for it.Saladman wrote:bladestorm wrote:Lamech wrote:So what did we all learn today?
1) Enough rations completely clear upkeep needs.
...
I think the big one is rations can completely clear upkeep needs. With this it means a heavy duty farm could feed a whole side.
The rations are the upkeep. Instead of being paid for from a purse or treasury, it has to be foraged for, or mined, etc. Same rules as for natural allies that have no purse or treasury...
Sure, but I understood Lamech's point to be this is the first absolute statement of that we've had. Natural allies that had to be the case, and Side units working the same way was always quite possible, but then again rations might have only offset upkeep without paying the full bill. So expensive units like leveled casters or archons might have needed some amount of schmuckers. Its to your credit if you guessed it right to start, but I'm pretty certain this is the first sure knowledge of it.
And it keeps the forum's various self sufficiency hack ideas plausible. Speculative tri-mancer link theories for the win!
IIRC, they seemed to let Jill off the hook when they "realized" that Jill was working for Charlie. They notably consider Charlie not a threat.multilis wrote:Haff knows Charlie is their biggest threat, eg to Jill "are you working for Charlie?" and the reaction to her reply.
That raises a interesting question. What about units that can't eat? Lots of cloth golems don't seem to have mouths...0beron wrote:A unit's upkeep cost IS the cost of rations! So it's kind of a no-brainer that if you're able to find naturally occurring rations equal to the value of the upkeep, you're all set.
Lamech wrote:What about units that can't eat? Lots of cloth golems don't seem to have mouths...
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


multilis wrote:0beron wrote:multilis wrote:Threat to Charlie is the side that can take over the whole world.
Actually I'd argue that Haffaton is a huge asset to Charlie. Haff needs to keep expanding in order to sack cities and capture income. Sides on their perimeter need to fight back. Charlie has customers on both sides, and comes out winning. Then when Haff is too big or no longer needs him, or the situations becomes impractical to continue, he executes a decapitation strike to take out the Ruler and any Heirs.
Haff knows Charlie is their biggest threat, eg to Jill "are you working for Charlie?" and the reaction to her reply.
0beron wrote:And who says Golems cost upkeep at all? They're magical constructs that a caster spends Juice to create, given the precedent of Uncroaked requiring no upkeep, it follows that neither would Golems.

Lamech wrote:That raises a interesting question. What about units that can't eat? Lots of cloth golems don't seem to have mouths...0beron wrote:A unit's upkeep cost IS the cost of rations! So it's kind of a no-brainer that if you're able to find naturally occurring rations equal to the value of the upkeep, you're all set.
MonteCristo wrote:I don't recall it ever being said that uncroaked have zero upkeep; only the decrypted. As for Golems, its possible that they may have upkeep, but instead of food, the upkeep is what keeps their juice flowing that gives them movement
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Lamech wrote:What about units that can't eat? Lots of cloth golems don't seem to have mouths...
And who says Golems cost upkeep at all? They're magical constructs that a caster spends Juice to create, given the precedent of Uncroaked requiring no upkeep, it follows that neither would Golems.
Wrong, the Titans/Natural Predictamancy is even MORE powerful than that. Battlespace calculations consider whether the units will ACTUALLY encounter one another, not just whether they CAN.RichMan wrote:Consider turn order. You only notice another sides turn if they are within MOVE distance of you.
I assume you were pointing this out because infinite remounts would be a huge problem when calculating Battlespace, but given what I pointed out above, we know it's more precise then that.RichMan wrote:It should cost Unit A at least 1 move to leave a hex while mounted. This would limit the number of remounts to A.M. Otherwise the number of remounts is infinite.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


RichMan wrote:The power of the Titan's is great.
Consider turn order. You only notice another sides turn if they are within MOVE distance of you. What is the maximum MOVE of a unit?
Consider Unit A, with move A.M.
Within distance A.M there is a mount, it does not have to be aligned with. A. It can be captured or taimed and ridden on this turn.
The mount is unit B. with move B.M. Is there another mount C. within distance B.M?
Total possible distance so far is A.M+B.M+C.M you get the mount relay affect but over unaligned but mountable units.
-- BUG - Jillian was able to mount and leave the hex without it costing move.
It should cost Unit A at least 1 move to leave a hex while mounted. This would limit the number of remounts to A.M. Otherwise the number of remounts is infinite.
We know that the number of remounts is not limited. That's the whole point of the Dwagon Relay. The unit can expend up to it's full move getting to a Dwagon Relay point, then make it home on the same turn.RichMan wrote:It should cost Unit A at least 1 move to leave a hex while mounted. This would limit the number of remounts to A.M. Otherwise the number of remounts is infinite.

vintermann wrote:Whispri wrote:If Haffaton do have Dwagons... Hmmmmmmmmmmmm....
If Haffaton do have dwagons, that wasn't one. Unled units without language aren't capable of pretending to be wild and be tamed. It doesn't have enough mind to be put under sophisticated thinkamancy either.
No one in particular wrote:Re: Jillian's Escape
Much like Wanda's philosophy, we KNOW where things are going to end. Jillian will escape, and take Wanda with her somehow. Whether because Jillian convinces her to Turn and help with the escape, or Jillian captures her, we don't know... but we DO know Wanda will work for Faq, and end up getting Stanley to attack it. So we also know that Faq will survive long enough to get attacked by Gobwin Knob, instead of Haffaton.
0beron wrote:And who says Golems cost upkeep at all? They're magical constructs that a caster spends Juice to create, given the precedent of Uncroaked requiring no upkeep, it follows that neither would Golems.
Lamech wrote:Oh also foraging apparently causes a move penalty.

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