Upkeep can be 0.Whispri wrote:Actually, when Wanda became a Barbarian after the fall of Goodminton, she was able to sense the upkeep of the Units with her, all but her Horse being Uncroaked.
Upkeep can be 0.Whispri wrote:Actually, when Wanda became a Barbarian after the fall of Goodminton, she was able to sense the upkeep of the Units with her, all but her Horse being Uncroaked.
Maybe not this one. Jillian had to double back twice, it could be the same hex. After she tamed it, it was a unit of her side, but being tamed by a fugitive it followed the same rules as Jillian as far as move order goes. Once tamed, Jillian was free to use its move to extend her own, just as a dwagon relay does.Lamech wrote:So what did we all learn today?
5) Feral units move when they want.
It's called a prequel for a reason. That reason isn't to set up an alternate timeline.Whispri wrote:No one in particular wrote:Re: Jillian's Escape
Much like Wanda's philosophy, we KNOW where things are going to end. Jillian will escape, and take Wanda with her somehow. Whether because Jillian convinces her to Turn and help with the escape, or Jillian captures her, we don't know... but we DO know Wanda will work for Faq, and end up getting Stanley to attack it. So we also know that Faq will survive long enough to get attacked by Gobwin Knob, instead of Haffaton.
I don't agree with any of that. Yes, there are stories told of Faq in the Future Era, but who says they have to be true and/or accurate?
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Whispri wrote:vintermann wrote:Whispri wrote:If Haffaton do have Dwagons... Hmmmmmmmmmmmm....
If Haffaton do have dwagons, that wasn't one. Unled units without language aren't capable of pretending to be wild and be tamed. It doesn't have enough mind to be put under sophisticated thinkamancy either.
Not what I was thinking, although, since you mention it, "join Side 'X' after flying one hex to the north" is a rather simple order. And Side 'X' could be 'feral'.


vintermann wrote:No, I don't think it's a simple order. Try telling your dog to go out in the forest and become wild.
And even if you could command a unit to go feral/barbarian, you certainly couldn't count on the next unit meeting it being able to tame it. Or attack it. All in all it would be a very pointless thing to do.
multilis wrote:0beron wrote:Yes....because Charlie is helping his competition, possibly before he even knows she exists, and DEFINITELY before she is even remotely important to him.multilis wrote:Stanley was lucky to find feral dragons on way to FAQ which made FAQ easier to conquer.
Jillian is lucky to find feral dragon that flew into same hex when she needed to escape.
Charlie is likely behind no natural allies (gobwins) being found by Stanley's side.
Threat to Charlie is a different side that can take over the whole world, FAQ is a later "competition" problem (taken care of with Stanley?).
Foreshadowing that Haff knows of/fears Charlie and Charlie's archons are scouting Haff.
Charlie can hire predictomancers and lookomancers, spy on thinkograms, watch with cloaked archons. Lots of ways he could figure things out, even Wanda may be working with him right now. (Charlie and Wanda may have arranged giving Jillian what she needed to escape, planted suggestion, etc)
Lamech wrote:0beron wrote:Lamech wrote:What about units that can't eat? Lots of cloth golems don't seem to have mouths...
And who says Golems cost upkeep at all? They're magical constructs that a caster spends Juice to create, given the precedent of Uncroaked requiring no upkeep, it follows that neither would Golems.
Indeed, that would seem to be the answer. Which would of course, present a rather simple solution for a no upkeep side. Make your main unit golems.
Lamech wrote:So what did we all learn today?
1) Enough rations completely clear upkeep needs.
2) Fugitive movement rules.
3) How to tame your dwagon.
4) Dwagons can survive off eating talking units.
5) Feral units move when they want.
I think the big one is rations can completely clear upkeep needs. With this it means a heavy duty farm could feed a whole side.
0beron wrote:MonteCristo wrote:I don't recall it ever being said that uncroaked have zero upkeep; only the decrypted. As for Golems, its possible that they may have upkeep, but instead of food, the upkeep is what keeps their juice flowing that gives them movement
Fair point, but I'd argue we can deduce it given several examples:So, it's not explicitly stated proof, but enough context to suggest it.
- Stanley cracks a joke about them being cheap to feed.
- When Ansom is Decrypted, Parson correctly assumes that he has 0 upkeep, even though Upkeep is not a visible stat with his 3D Glasses.
- If Uncroaked ate rations, the poison trap at Diecast might not have been possible.


No one in particular wrote:Re: Jillian's Escape
Much like Wanda's philosophy, we KNOW where things are going to end. Jillian will escape, and take Wanda with her somehow. Whether because Jillian convinces her to Turn and help with the escape, or Jillian captures her, we don't know... but we DO know Wanda will work for Faq, and end up getting Stanley to attack it. So we also know that Faq will survive long enough to get attacked by Gobwin Knob, instead of Haffaton.
Because the fact that he has his full stats and intelligence makes them question whether he might have upkeep. I suppose it could go both ways "Wow, he has zero upkeep in addition to being awesome" or "He's this awesome, and he still has zero upkeep like normal Uncroaked?"Housellama wrote:I have always assumed that normal Uncroaked have upkeep. Otherwise, why would Parson and Wanda comment on it?
I'm not sure what you're referring to in the first part, all of the Haffaton troops Jillian saw today were living. As for the idea that upkeep prevents decay, that is ridiculous and defies canon. Decay time is dependent on how much Juice and time the caster devotes, and then spending Juice to extend it a little bit later. This has been stated several places.Housellama wrote:What puzzles me is if Uncroaked all decay eventually, how could those Haffaton troops still be waiting there? Do Uncroaked only decay in the field? Maybe Uncroaked only decay when their upkeep isn't paid? That would make sense. Since Decrypted have 0 upkeep, they will never decay.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



0beron wrote:Because the fact that he has his full stats and intelligence makes them question whether he might have upkeep. I suppose it could go both ways "Wow, he has zero upkeep in addition to being awesome" or "He's this awesome, and he still has zero upkeep like normal Uncroaked?"Housellama wrote:I have always assumed that normal Uncroaked have upkeep. Otherwise, why would Parson and Wanda comment on it?I'm not sure what you're referring to in the first part, all of the Haffaton troops Jillian saw today were living. As for the idea that upkeep prevents decay, that is ridiculous and defies canon. Decay time is dependent on how much Juice and time the caster devotes, and then spending Juice to extend it a little bit later. This has been stated several places.Housellama wrote:What puzzles me is if Uncroaked all decay eventually, how could those Haffaton troops still be waiting there? Do Uncroaked only decay in the field? Maybe Uncroaked only decay when their upkeep isn't paid? That would make sense. Since Decrypted have 0 upkeep, they will never decay.


Housellama wrote:0beron wrote:Because the fact that he has his full stats and intelligence makes them question whether he might have upkeep. I suppose it could go both ways "Wow, he has zero upkeep in addition to being awesome" or "He's this awesome, and he still has zero upkeep like normal Uncroaked?"Housellama wrote:I have always assumed that normal Uncroaked have upkeep. Otherwise, why would Parson and Wanda comment on it?I'm not sure what you're referring to in the first part, all of the Haffaton troops Jillian saw today were living. As for the idea that upkeep prevents decay, that is ridiculous and defies canon. Decay time is dependent on how much Juice and time the caster devotes, and then spending Juice to extend it a little bit later. This has been stated several places.Housellama wrote:What puzzles me is if Uncroaked all decay eventually, how could those Haffaton troops still be waiting there? Do Uncroaked only decay in the field? Maybe Uncroaked only decay when their upkeep isn't paid? That would make sense. Since Decrypted have 0 upkeep, they will never decay.
The Uncroaked waiting in the Haffaton city that Jillian razed. The Uncroaked on the Zombie side of the PvZ defense. How long had they been there? Did Wanda spend a whole lot of juice for simple units like that for them to last for that long? Even if Uncroaked lasted for 20+ turns, Wanda would still spend most of her time traveling around Haffaton refreshing the Zombies, assuming that defense is present in a number of other cities as well. If that's the case, why set up a defense in a remote city that isn't longer lasting? Haffaton is huge. We know that. Jillian mentioned moving quite a number of turns into Haffaton before running into that city. If the zombies were temporary, why bother setting something up like that that would require your Croakamancer's full attention for a turn (and probably several turns of Move)? It doesn't make sense
We don't know for certain under what conditions Uncroaked decay. All of the Uncroaked we have seen have been in the field. I was positing that Uncroaked only decay in the field. I don't think we've ever seen Uncroaked in a city long enough to determine if decay occurs there as well. If it does not (which, I freely admit is a long shot), then perhaps upkeep in a city is what prevents the decay. That would explain the zombies in the Haffaton trap. They could be set up and then forgotten about, because as long as upkeep was paid, they wouldn't go away.
I was presented with data that didn't fit very well with the assumptions I already had. Therefore, I modified some of my assumptions. Sooner or later, my theory will be tested. It will either be right or wrong. If it's wrong, I'll modify them again. Science in action.
The reason they bother is because it's their ONLY option. Some ways to "buff" it might be make it trapped as well, so there are corpses waiting to be rezed by an automated spell. Also, Wanda could visit a circuit of large cities, and the uncroaked she creates the fan out to surrounding cities, saving time.Housellama wrote:The Uncroaked waiting in the Haffaton city that Jillian razed...If the zombies were temporary, why bother setting something up like that that would require your Croakamancer's full attention for a turn (and probably several turns of Move)? It doesn't make sense.
Sorry, but yes we do. As I said previously, we know in Wanda's own words that Uncroaked decay no matter what, and she determines how quickly that is by deciding how much time and Juice to spend on them.Housellama wrote:We don't know for certain under what conditions Uncroaked decay.
Notice that she doesn't say "while afield" or any other qualifier. Add onto that the fact that her uncroaked continue to decay while Haffaton leaves them to "rot on the vine" in Goodminton city, and that she specifically spends juice to "touch them up" and make them last a little longer. Present era Wanda has done nothing to contradict this either. So sorry, but in simple terms, you're wrong and there is no wiggle room of ambiguity.Wanda, on Page 6 Book 0 wrote:If I uncroak him, he would benefit from all of my attention, and all of the juice I can spare. The more carefully I cast, the fewer mistakes I might make, and the more he will retain of the power he had in life. I believe I could make him last as long as ten or twelve turns, and retain about half his levels and leadership.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



Housellama wrote:
The Uncroaked waiting in the Haffaton city that Jillian razed. The Uncroaked on the Zombie side of the PvZ defense. How long had they been there? Did Wanda spend a whole lot of juice for simple units like that for them to last for that long? Even if Uncroaked lasted for 20+ turns, Wanda would still spend most of her time traveling around Haffaton refreshing the Zombies, assuming that defense is present in a number of other cities as well. If that's the case, why set up a defense in a remote city that isn't longer lasting? Haffaton is huge. We know that. Jillian mentioned moving quite a number of turns into Haffaton before running into that city. If the zombies were temporary, why bother setting something up like that that would require your Croakamancer's full attention for a turn (and probably several turns of Move)? It doesn't make sense
We don't know for certain under what conditions Uncroaked decay. All of the Uncroaked we have seen have been in the field. I was positing that Uncroaked only decay in the field. I don't think we've ever seen Uncroaked in a city long enough to determine if decay occurs there as well. If it does not (which, I freely admit is a long shot), then perhaps upkeep in a city is what prevents the decay. That would explain the zombies in the Haffaton trap. They could be set up and then forgotten about, because as long as upkeep was paid, they wouldn't go away.
I was presented with data that didn't fit very well with the assumptions I already had. Therefore, I modified some of my assumptions. Sooner or later, my theory will be tested. It will either be right or wrong. If it's wrong, I'll modify them again. Science in action.
Oberon wrote:Maybe not this one. Jillian had to double back twice, it could be the same hex. After she tamed it, it was a unit of her side, but being tamed by a fugitive it followed the same rules as Jillian as far as move order goes. Once tamed, Jillian was free to use its move to extend her own, just as a dwagon relay does.Lamech wrote:So what did we all learn today?
5) Feral units move when they want.

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