





bob the 6th wrote:so... My first idea would be to have nemo flip the appearances of the party with a veil. none of the targets have leadership, so make our best defended look like casters or archers, and the casters/archers look like warriors.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Not quite. They'll engage intelligently, but they won't break off combat once they get into hand-to-hand range, and they won't surrender. Ranged units will still take choice targets (at least until there is a melee unit adjacent to them).0beron wrote:I may be mistaken here, since I'm not an original player, but I believe unled units will engage totally randomly, they won't even figure out which targets are valuable.

bob the 6th wrote:so... My first idea would be to have nemo flip the appearances of the party with a veil. none of the targets have leadership, so make our best defended look like casters or archers, and the casters/archers look like warriors.
now, moving on, the archers are the biggest current threat. Rudy can drop one on a average or better attack roll, Anexa can auto kill one, and luck+rudy boosting him by sacrificing defense could probably drop the last.
so idea, use the veil to make the warriors look like the priority targets, move anexa in to get a shot, then move rudy and luck in together to get the other two. finally have reg spear any survivors... thoughts?



Only if the rock is adjacent to the unit. Random rocks don't provide cover. (So, at the moment, only the mice have cover from the rocks.)bob the 6th wrote:for the rocks, is it that a rock provides cover if a line between the units intersects a rock?


CroverusRaven wrote:Do we know hoe big their explosion is, and would it hurt allied units? (i.e. if the mice are near other enemies, would killing them make them explode, and would their explosion damage the other golems and the marbits)


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