bob the 6th wrote:yeah, but they are lower priority I think... 2 casters with 1 def and 4 hits will die with one archer attack, no matter what. most of the front line can take 12 damage without instant death...
If I'm not mistaken, at level 1 I have only enough Juice for 8 veils a turn. I want to save at least one just in case, but I think we should do at least three to start: one on each of the casters to make them look less squishy, and one on Whump to try and make him a target. (Maybe he should look like Coil, then?) Hm... Maybe even curse him, if we want to push our luck (pun intended) and start building up positive Karma.






