
Yes, but note that the round starts when the attackers initiate it. Attackers don't have delayed actions (although the defenders do), and cannot enter the field sooner than their combat score.bob the 6th wrote:bump and improtent question... does a charicter acting on combat+1 also act on its combat in that round?





bob the 6th wrote:well... 2d6 is kinda scary on a 14 hp unit.

Yes. Any attack or spell cancels any foolamancy on the unit (veil, invisibility, etc.).Nnelg wrote:Will casting a spell dispell a veil?



LTDave wrote:Wegio Wegion enters the hex, and moves to H1.
"Enough jibber jabber. Squishy mar-things die now."




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