
tigerusthegreat wrote:Once stacking/buffing is done, Regus will move to I9

Yuri has no complaints.The Colonel wrote:Is it wise to learn heavy?

tigerusthegreat wrote:Additional Abilities are unique modifiers. Each can only be purchased once.
Unless I missed an exception.


Nnelg wrote:For anyone who doesn't object to this plan:
On Round 6, a Lesser Boosted and Veiled (as T. Coil) Whump moves to L3 behind the rock and dodges.
We wait to see if the Splody Mouse takes the bait, then everyone else (except Fort and Wegio, who's needed as a bodyguard) will prepare to enter on round 4 (or 5, if the enemy moves first).

Nnelg wrote:Nnelg wrote:For anyone who doesn't object to this plan:
On Round 6, a Lesser Boosted and Veiled (as T. Coil) Whump moves to L3 behind the rock and dodges.
We wait to see if the Splody Mouse takes the bait, then everyone else (except Fort and Wegio, who's needed as a bodyguard) will prepare to enter on round 4 (or 5, if the enemy moves first).
So, can I take it nobody objects? Can we lock this in for our actions up through round 6?
Edit: I would like to make one change though; it should be a Lesser Curse that's on Whump, since he can easily soak the damage and give us some good karma. (Which we'll be using on Anex).
WaterMonkey314 wrote:I'm pretty sure you can take them repeatedly - how else did William Tell get such a ridiculously high Com score?


BLANDCorporatio wrote:Speaking of Zed-2 ...
I presume you want Anex Guarded. Zed-2 does so, trying to keep a stern face wielding the puny shield while shaking in his boots.
Lesser Curse is like a Ward. The caster spends Juice when he casts it, to place it on the target, and it remains until it's used. If the 2nd roll is higher, the curse isn't used up, and no Karma is accrued.Werebiscuit wrote:if we use lesser curse and the spoldy mouse rolls twice but the second roll is higher that we accrue no karma since it's the original roll that counted anyway so luck changes nothing.
But does that mean we've used a juice point also...or does that only apply when luck/karma takes a hand ?

Werebiscuit wrote:OOC Much as I'd love to use your good karma, from my reading of the luckamancer rules we don't actually get to specify where WE use the built up karma...good or bad... that the GM's perogative. We get to specify where we use the luck...again good or bad.
Werebiscuit wrote:Regus is the group's commander and is likely about to be blown up, shot and then thumped by a cloth golem (PG02).

Ah got you now Chief.Nnelg wrote:I meant that we'd be putting a Lesser Boost on Anex, which would cause bad karma (therefore cancelling out and using up any good karma we have).
Nnelg wrote:).Actually, I don't think Regus has actually moved yet; since he only has combat of 5 and Whump's moving out in phase 6.Werebiscuit wrote:Regus is the group's commander and is likely about to be blown up, shot and then thumped by a cloth golem (PG02).
Nnelg wrote:I think the only thing remaining to determine is stacking, so...
Everyone but Kilroy, Moe, and Zed 2 are in Regus's stack (since those three are the least likely to be needing his leadership bonus this round).
Users browsing this forum: No registered users and 0 guests