Attacking or casting breaks the veil.CroverusRaven wrote:Marbit, what exactly breaks my veil? Can I attack and try having the veil look like I'm still some kind of caster flinging a spell (like a haboken) into a unit's face?

MarbitChow wrote: It's one of the advantages of defending - all your units can react immediately, no matter when the attackers enter the hex.
Nope. Just one row; you either have cover or you don't. You can't improve on it by having more units in front of you.Werebiscuit wrote: Do further rows benefit from increased cover Marbit...or was that just LTDave's scenarios ?

tigerusthegreat wrote:What if we went with the veil plan? Veil up Zed too to look like a archer, and anex to look like a legionary
"Any unit with Leadership and any caster can negate a Foolamancy by making a Spot check." For this scenario, veils cannot be broken, since the marbits have neither. However, other behavior (like sending in the caster alone), might give clues that something is amiss. Foolamancy works best when the victims don't have any reason to doubt what they're seeing.Werebiscuit wrote:read the Foolamancy rules ( if the marbits roll a 6 on a d6 {16% chance for each Marbit}they see through the veil).

tigerusthegreat wrote:I say we go with my plan, to alpha out the mice, with the added benefit of veiling zed too as an archer. We could make both Anex and Rudy veiled as legionaires
<snip>. I
f they still don't shoot, we can always hold back the other two, or send in the kitty, or something else.
You can only take one combat modifier (per type) per level. You can't take block x2, or mighty blow x2, at 1st level, but you can take block and mighty blow at the same time at 1st level.WaterMonkey314 wrote:There's another option - if I, or any of the other disposable Legionnaires, take Well-protected + block x 2, (2 AP), I can end up with a Defense of 14 (5 base + 9 from Well-protected and 2 x Blocking). That would give us another effective tank.

MarbitChow wrote:You can only take one combat modifier (per type) per level. You can't take block x2, or mighty blow x2, at 1st level, but you can take block and mighty blow at the same time at 1st level.WaterMonkey314 wrote:There's another option - if I, or any of the other disposable Legionnaires, take Well-protected + block x 2, (2 AP), I can end up with a Defense of 14 (5 base + 9 from Well-protected and 2 x Blocking). That would give us another effective tank.
If there are no commanders or casters in the hex, they don't get to see your stats, but they may be able to guess that either you or Wegio might be unusual. Commanders and casters can see your stats if you're not veiled, however.tigerusthegreat wrote:Question for marbit: can the enemy tell that Regus is anything other than a spearman? Do they know he has the leadership special just by seeing him?

Page One wrote:Wegio Wegion (aka WW) is one of the mercenary warriors.
Warrior: 8 Combat / 8 Defense / 22 Hits. 8 Square Move. 8 Overland Hex Move. Attack.
(Beefy, Well-Armed, Well-Defended)

CroverusRaven wrote:But if I decide I'm gonna keep dodging can I will the veil to amke it look liek I'm casting some kind of defensive spell to explain why they are having trouble hitting me?

Possibly. They could have set orders to fire as soon as a particular unit enters the hex. However, since Whump already ran in, odds are that they're waiting for more than just "shoot the first unit that enters". If they haven't fired before the unit gets to the square, the cover bonus kicks in as soon as they're behind cover, so even if they fire at that point, the +4 kicks in.Nnelg wrote:Marbit, if a unit moved into cover in one phase, would the marbit archers get to fire at them unaffected by the cover bonus?

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