Nnelg wrote:tigerusthegreat wrote:I'd recommend placing the naughty kitty F3/G2, abusing its large size to stop the mice from coming down and exploding among us. Dismounting Nemo to the 1 rank would prevent him from taking exploding damage.
Well, it's too late for that. There's absolutely nothing we can do (short of killing the mouse itself) that can now stop the mouse from getting to all of you if it wanted to.

stupid diagonal movement foils my mind again. G3/H2 would mean the mouse could only reach wegio (by moving to J3 and exploding, hitting one of its own units), wegio and whump (hitting a large number of their units at L3) or hit the naughty kitty. When a unit without agile is next to an enemy unit, it looses its move. Use Nemo's action to dismount before or after enterring the hex, and you have a naughty kitty that can be used as a blocker. Because of the 0 move rule, neither mouse can reach anyone but naughty kitty or Nemo (while also hitting PG02) or Nemo and Whump while hitting a good number of their units.
Other option is to bring in archers and alpha one of the mice. I recommend doing both, the naughty kitty maneuver, and using both archers in mutual support hidden in the bottom corner to alpha one of the mice.