Turn (*Mumble*) - Marbit Hex - Round 1 - Phase 5 (Revised)Revisions: Corrected Kilroy's location, added Zed2's guard maneuver to significantly increase Wegio's survival chances. I've also taken the liberty of Boosting Nemo and Rudy, since WhirdCheese is still getting up to speed. I'll retcon those out if you don't want them, but please make the decision prior to entering the hex. Once you've crossed, your status is locked.
Moe and Kilroy enter the hex. Wegio and Regus charge in, and together make cloth bacon, but the marbits swarm Wegio in response, and brutalize him. If it were not for Regus' leadership, Wegio would be out of the picture.
PCs have been added to the Reference section. Please double-check the stats and let me know if there are any changes that need to be made.
Rock formations are impassible and provide a +4 Cover bonus to units standing behind them. All units other than Nemo have 2 Hex Move remaining, which means you can enter the hex, and flee the hex, but cannot re-enter it once you have fled. Nemo's mount has 6 Hex Move remaining, so he can leave and re-enter up to 3 times. Both sides are assumed to be Dodging when they start.
Tenebris UnitsNemo (Nnelg) : [3 Combat / 1 Defense / 4 Hits. 8 {8} Move. 3 (of 8) Juice. Fire.] (Lesser Boost:1) Dodging
Regus the Great (tigerusthegreat): [5 Combat / 4 Defense / 12 Hits. 8 {8} Move. Strike.]
Rudy Eye (bob the 6th) : [7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] (Lesser Curse:1) (Lesser Boost:1) Delayed-Move Delayed-Action Dodging
Whump (CroverusRaven) : [6 Combat / 7 Defense / 26 Hits / 8 {8} Move. Attack.] Dodging
Fortunes Chance (WhirdCheese): [3 Combat / 1 Defense / 4 Hits. 8 {8} Move. 4 (of 8) Juice. Fire.] (Lesser Boost:1) Dodging
Wegio Wegion (LTDave) : [8 Combat / 8 Defense / 14 (of 22) Hits. 8 {8} Move. Attack. Special: Beefy, Well-Armed, Well-Defended]
Zed-Too (BLANDCorporatio) : [5 Combat / 8 Defense / 22 Hits. 8 {8} Move. Attack. Special: Well-Protected, Beefy, Guard, Interpose] Delayed-Action Dodging
Kilroy Jenkins (WaterMonkey312) : [5 Combat / 5 Defense / 14 Hits. 8 {8} Move. Attack.] Delayed-Action Dodging
Larry "Moe" Curly (The Colonel) : [5 Combat / 5 Defense / 14 Hits. 8 {8} Move. Attack.] Delayed-Action Dodging
Anex (Werebiscuit) : [10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Special: Well-Armed, Mighty Blow, Support] (Lesser Boost:1) Delayed-Move Delayed-Action Dodging
Naughty Kitty (Nemo's) [9 Combat / 12 Defense / 40 Hits / Attack. 10 {12} Move. Special : Beast, Mount.] Delayed-Move Delayed-Action Dodging
Enemy StatsMarbit Archer (MA01) : [7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] Delayed-Action Dodging
Marbit Archer (MA02) : [7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] Delayed-Action Dodging
Marbit Archer (MA03) : [7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire.] Delayed-Action Dodging
Marbit Spearman (MS01) : [5 Combat / 4 Defense / 20 Hits. 8 {8} Move. Strike. Special: Beefy]
Marbit Spearman (MS02) : [5 Combat / 4 Defense / 20 Hits. 8 {8} Move. Strike. Special: Beefy]
Marbit Warrior (MW01) : [5 Combat / 5 Defense / 22 Hits. 8 {8} Move. Attack. Special: Beefy]
Marbit Warrior (MW02) : [5 Combat / 5 Defense / 22 Hits. 8 {8} Move. Attack. Special: Beefy] Delayed-Move Delayed-Action Dodging
Splody Mouse Lesser Cloth Golem (SM01) : [5 Combat / 5 Defense / 14 Hits. 8 {8} Move. Attack. Special: Construct, Explody] Delayed-Move Delayed-Action Dodging
Splody Mouse Lesser Cloth Golem (SM02) : [5 Combat / 5 Defense / 14 Hits. 8 {8} Move. Attack. Special: Construct, Explody] Delayed-Move Delayed-Action Dodging
Pig Lesser Cloth Golem (PG02) : [8 Combat / 5 Defense / 14 Hits. 8 {8} Move. Attack. Special: Construct, Well-Armed] Delayed-Action Dodging
ResultsTenebris Stacks :
Regus: Leads Nemo, Rudy, Zed-Too, Chance, Wegio, Anex, Naughty Kitty (+1 Leadership)
-- Round 1 --
Phase 5
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MW02: Delays Move, Action
SM01: Delays Move, Action
SM02: Delays Move, Action
Kilroy : Move to G8, Delay Action
Moe : Move to J5, Delay Action
Wegio : Move to K2, Attack @ PG02
Roll : 6. 14 Combat + 1 Leadership - (5 Defense) = 10 Hits. (PG01:5)
Regus : Move to I1, Attack @ PG02
Roll : 10. 15 Combat + 1 Leadership - (5 Defense) = 11 Hits. Target destroyed. Team earns 2 XP.
MW01 : Move to L3, Attack @ Weg
Roll : 10. 15 Combat - (8 Defense + 1 Leadership + 3 Guard) = 3 Hits. (Weg:19)
PG02 : Attack @ Weg
Roll : 7. 15 Combat - (8 Defense + 1 Leadership + 3 Guard) = 3 Hits. (Weg:16)
MS02 : Attack @ Weg
Roll : 8. 13 Combat - (8 Defense + 1 Leadership + 3 Guard) = 1 Hits. (Weg:15)
MS01 : Move to M1, Attack @ Weg
Roll : 8. 13 Combat - (8 Defense + 1 Leadership + 3 Guard) = 1 Hits. (Weg:14)
As always, let me know if you see any mistakes.
(Edit 1: Corrected Wegio's Hits in the Tenebris Units section.