GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



Kaed wrote:Lord of Monies wrote:One of my knights has some decent natural lookamancy. I'm beginning to wonder if it can improve in time so she becomes a preferred field unit. Kaed, by a coincidence that is completely true (this is genuine) today is my birthday. As a present, make this so please.
Were you talking about Navi?
Hey, listen! .
CroverusRaven wrote:Kaed wrote:Lord of Monies wrote:One of my knights has some decent natural lookamancy. I'm beginning to wonder if it can improve in time so she becomes a preferred field unit. Kaed, by a coincidence that is completely true (this is genuine) today is my birthday. As a present, make this so please.
Were you talking about Navi?
Hey, listen! .
I see what you did there


Gah, you're right. My memories of the debates from when we were putting these rules together betrayed me.Metheglin wrote:Hrm, I'm not sure why you said one couldn't create roads. The rules are there. The hardest part of it would be fiddling with the map to show the roads.

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.






Kaed wrote:0beron wrote:[puttingwordsinhismouth]I sure do love Nalga, he should be made heir.[/puttingwordsinhismouth]
And I'm glad you think so, I'll have to put him in the limelight more!
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


0beron wrote:Kaed wrote:0beron wrote:[puttingwordsinhismouth]I sure do love Nalga, he should be made heir.[/puttingwordsinhismouth]
And I'm glad you think so, I'll have to put him in the limelight more!
Oh cummon, the thing I ACTUALLY said wasn't even RELATED to Nalga, that's just cruel slander.
I should also point out that I DO have a patience limit for him. Be careful about exceeding it.


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


I don't think 8 courtiers/turn is that in need of fixing, really. Because they're not combat units, at some point the question becomes- what the heck are you doing with the dozens of courtiers that you could spawn from that kind of pop rate? After you have a couple per city to ensure that your resource points quickly stay maxed and everything is managed, they just kind of... sit. I guess you could start sending them out in huge waves to do massive infrastructure projects, build roads to everywhere and lookout towers in every hex as they swarm over everything like workers in Civilization.0beron wrote:A point of clarification, Kaed and I were looking over the rules and chatting and realized that he had overlooked something about the popping rates we adopted a while back. Warlords always take 5 turns to pop, this should not decrease at higher city levels. We're also reconsidering the pop rate of Courtiers, because 8/turn in level 5 cities seems excessive.

GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.




Kaed wrote:Huh. I rather thought you'd have more to say about the recent update, Oberon.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


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