
Quick note: The Kitty's 'square' move is 10. The {12} indicates 'hex' moves. It won't be able to reach O/P-13/14 until next turn; it falls 2 squares short. The warrior (MW02) or mouse (SM02) are within range, however.Nnelg wrote:Nemo dismounts the Naughty Kitty, which then proceeds to O/P-13/14 and pounces on MA03.

MarbitChow wrote:Quick note: The Kitty's 'square' move is 10. The {12} indicates 'hex' moves. It won't be able to reach O/P-13/14 until next turn; it falls 2 squares short. The warrior (MW02) or mouse (SM02) are within range, however.


Nnelg wrote:So... In the absence of any dissenters, can we go with this now?
Also, Marbit:
If a unit delays past the end of the round, do they keep their delayed action next round?




Yup. Forgot to update the image. It will be fixed in the next update.Nnelg wrote:Hm... Shouldn't Moe have unveiled, if he attacked the Marbit?
Noted. Nemo remains on the Kitty.Nnelg wrote:Also, since the plans were upset and the Naughty Kitty lacked a target, I don't think Nemo would have dismounted. I didn't expect them to move in that direction.
Fixed.Nnelg wrote:Lastly, both Nemo and Fort are delaying now.



Nnelg wrote:Hm, you know, actually werebiscuit's orders didn't conflict with my suggestion, since he specified that Anex would move to G8 if veiled.
But, because those mice moved it's not a total disaster, I can work with this. So I'm not going to call you out on that one.
Fixed.WhirdCheese wrote:How many archers are left? The picture shows two but there's one in the enemy stats section. So two once I've looked at the Results section.
Not quite sure I understand the reference. Is this just alluding to the belief that 13 is unlucky and 777 is lucky? Or is there another reference that I'm missing?bob the 6th wrote:edit: also, marbit, +1 cool point for making a negated critical 13 points... intentional or not, it is pretty funny. saddly a forced critical is not -777...

MarbitChow wrote:Noted. Nemo remains on the Kitty.Nnelg wrote:Also, since the plans were upset and the Naughty Kitty lacked a target, I don't think Nemo would have dismounted. I didn't expect them to move in that direction.Fixed.Nnelg wrote:Lastly, both Nemo and Fort are delaying now.

MarbitChow wrote:I needed to make it clear that player orders (in bold) trump other players suggestions, period. If a player issues an order, their character will attempt to fulfill the spirit of that order.

It can. The only requirement for movement with larger units is that they've got to be able to fill the 2x2 (or 3x3, etc.) space after moving 1 square each time. M8 can be moved through - M10 can't get to N11, though.Nnelg wrote:Of the three, I'm leaning towards option 1, especially if the Naughty Kitty can squeeze through the gap at M8.
Sure. I believe you're officially the first to name your mount. This earns your mount 2 'Identity' XP, and entitles your mount to start engaging in role-playing by developing a personality.Nnelg wrote:Also, "the Naughty Kitty" is kinda a mouthful. How about we give it a name? I'd like to call her "Melissa", after one of my irl cats (who isn't naughty, just old).

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