


tigerusthegreat wrote:Group consensus so far seems to be moving Moe to L5 to attack the marbit. I'd say delay Zed-too until phase 4 with Regus, as moving him forward makes it easier for the mouse to blow up on us, and Wegio, who he was guarding, is still adjacent.




Nnelg wrote:Wait, why was Kilroy Dodging?
The whole point of him moving up like that was to provoke the mouse, and try to keep it contained.
tigerusthegreat wrote:Dodge doesnt matter vs explody but attacking it may have made it go off

WaterMonkey314 wrote:Well, so much for trying to provoke the Splody Mouse into attacking me. And Moe will forever be moe-urned. (Can we put him in an urn for Bill, btw?)
I recommend that the Luckamancer move to a protected square just in case we let those spearmen slip past in the next few phases.


There was an error in the post - both spearmen had delayed their move and action. This was reflected in the Results, but not in the Enemy Stats section. I've edited the Stats section to make it clear.tigerusthegreat wrote:move to j5 and attack the marbit warrior


GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.




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