OneHugeTuck wrote:If I win the 325Million lotto tomorrow night (and I will) I'm going to be a Medici-style patron.
You're going to poison people?
OneHugeTuck wrote:If I win the 325Million lotto tomorrow night (and I will) I'm going to be a Medici-style patron.


SteveMB wrote:Graydon wrote:Ambug666 wrote:Didn't Parson leave the city when he went to the magic realm?
The mechanism was a magic portal; presumably, this does not involve Move.
It almost can't involve Move
No "almost" about it -- we saw a one-shot (i.e. from some other side) caster use a portal during Gobwin Knob's turn.
dholm wrote:SteveMB wrote:Graydon wrote:The mechanism was a magic portal; presumably, this does not involve Move.
It almost can't involve Move
No "almost" about it -- we saw a one-shot (i.e. from some other side) caster use a portal during Gobwin Knob's turn.
You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.
dholm wrote:SteveMB wrote:You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.
I agree that it doesn't take Move, though.

Graydon wrote:Since we don't know if Parson not showing stats is because all or most of Parson's stats are invisible, or if all or most of Parson's stats don't exist, Parson being able to leave the city won't really tell us anything about Parson's status in Erf. Parson not being able to leave the city will tell us a great deal, though; that will strongly imply that everything Parson lacks a stat for he cannot do.

I thought only one member of that family did that.Spot wrote:You're going to poison people?


raphfrk wrote:If he can leave the city, he can still test if he has move by moving over and back across the hex boundary. However, if he has an odd number of moves, then he would be trapped outside the city for the night.

warriortribble wrote:Parson wants to know if he can leave the city, but why should he question that?


Lestat wrote:If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex.
fehler wrote:Lestat wrote:If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex.
This was already shown to be the case with the Dwagon Dwonut of Dwoom, with Manpower, Singh and Leeroy cycling fresh mounts. Mounts use they're own move, which is why Parson is testing this on foot rather than Dwagonback.

gameboy1234 wrote:Yeah, good update, and lots of good info. I hadn't thought that Parson was truly concerned that he can't move outside the city, but I guess he is. It'll be interesting to see what the result of their little experiment is.
I'm also really curious where book 2 is going to start. I think Jillian and Transylvito are settled, but GK still is up in the air for me. I still favor a revolt against Stanley, though that may be in no one's (esp. Wanda's) best interest right now.
Oh yes: Sizemore + Maggie <3 4 ever
Lestat wrote:If Parson can traverse hexes without limitation, I imagine he could use a sort of pony express system to move around on someone elses' turn. Like, an enemy is moving towards a hex he has some unlead troops in. As long as he is closer and has mounts in all hexes between him and his goal, he could just dismount in one hex, go through the border and get on a different mount on the other hex. This strategy could be far more usefull if Parson had higher leadership, but it would certainly be an interesting exploit for him.
nerf-dweller wrote:And one has to wonder if any "unit" in Erfworld have ever tried to work beyond their stats? Have any unit/individual tried to travel their MOVE + 1? They pop into the Erfworld with all of their knowledge innate. They just "know" how the world works. So more would just accept that's the way things world without really experimenting to see if that's true.
DevilDan wrote:Didn't Misty also say that a unit's move drops to zero at night? Some sort of feedback mechanism or HUD must tell them all this.
HandofShadows wrote:DevilDan wrote:Didn't Misty also say that a unit's move drops to zero at night? Some sort of feedback mechanism or HUD must tell them all this.
Commanders can see units stats and castors can be commanders. So they should be able to see if a units stats change. Also Maggie knew that Bagroll leveled twice without even seeing him.
Spot wrote:OneHugeTuck wrote:If I win the 325Million lotto tomorrow night (and I will) I'm going to be a Medici-style patron.
You're going to poison people?


Headmaster: Name two ways of defending yourself from Italian Renaissance-style assassination by poisoning, Watson.
Watson: Hire a ninja defense team, sir.
Headmaster: What's wrong with a cupbearer, boy? Hm? Why not start off with a nice cupbearer? You don't have to go leaping straight for the ninja defense team like a bull at a gate. Hire a cupbearer, boy.
kunsttyv wrote:dholm wrote:You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.
You are mistaken. We don't know that. It might be this way, but also it might not. You assume that dawn is the same for everyone.
dholm wrote:kunsttyv wrote:dholm wrote:You're assuming only Gobwin Knob could have their turn at that particular time. That isn't true -- we know that all Sides' turns start at dawn unless they are in Battlespace.
You are mistaken. We don't know that. It might be this way, but also it might not. You assume that dawn is the same for everyone.
Perhaps not everyone's turn starts at dawn, but it is certain that multiple sides can have turns at the same time, as long as they are not in Battlespace with one another.
Users browsing this forum: Finn MacCool, Intocabille_CZ and 5 guests