That's a strange word for a strange concept, but somehow it seems just right. Cwoaked.
He was here. He was a commander. He was issuing orders. Everything was fine. But now... cwoaked.
This turn a Wild Dawg popped in the hex, and started eating the rations. M1 went to stop it, and they fought, but somehow the Dawg rolled a Crit, and now M1 is cwoaked.
What do we do? Who is in charge? Without a commander to be in command, how will we survive?
M1 knew what had happened, he knew where we had come from, and where we were going. He knew the orders. He knew his own name. Bitchu. He never passed on the orders. Never explained much. Just "Do this, M2. Do that, M3." Never even gave us names.
And now what?
What will happen on... Marbit Island?
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
You are a newly popped unit, not quite clear on what happens.
Your Stats are:
Combat 2, Defence 2, Hits 5, Move 4.
Move is probably the most important stat early on. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Rations
Each turn a Marbit needs to eat. If they start a turn with rations available (red dots in the centre of the hex) they will eat automatically. Otherwise they will need to gather food, and then spend an action eating.
There are four Marbits up to four players, but more will pop as we go, so more players can join.
I'll try to have a turn every 24 to 48 hours.
If you would like to play, indicate here. The first four players will get to start straight up, and others will be added to the pop queue.
Units

