Marbit Island - COMPLETED

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Re: Marbit Island

Postby MarbitChow » Wed Oct 31, 2012 11:14 am

Bah. That's what I get for reading only the last few posts. If I can't make an Axe & Shield, I'd like to see if we can build either a Forge or Barracks.
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 11:20 am

OOC I'd actually like to see if we can destroy a hut...and better yet reclaim the wood.
From the axe it looks like we're at the stone tools stage. A forge is for after we find metal /OOC
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Re: Marbit Island

Postby CroverusRaven » Wed Oct 31, 2012 11:23 am

I say we make pointy Sticks, then Choppy leads M5 and M6 in a direction to see if we can claim more terrain. Pinata will... defend the hex. ;)
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Re: Marbit Island

Postby MarbitChow » Wed Oct 31, 2012 11:27 am

Werebiscuit wrote:OOC I'd actually like to see if we can destroy a hut...and better yet reclaim the wood.
From the axe it looks like we're at the stone tools stage. A forge is for after we find metal /OOC
How about a Kiln or Furnace? Maybe we need that before we can build a Forge; let's see if it's possible.

What kind of trees are these? Any chance we can make a rope or net from them? If not, we might want to try fishing with pointy sticks.
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 11:28 am

CroverusRaven wrote:I say we make pointy Sticks, then Choppy leads M5 and M6 in a direction to see if we can claim more terrain. Pinata will... defend the hex. ;)



Only if Choppy leaves the axe and swaps it for a stick (of the pointy variety) don't want to go losing the only thing that can chop wood or make pointy sticks (and we don't even know if it does THAT, yet.)
Last edited by Werebiscuit on Wed Oct 31, 2012 11:34 am, edited 1 time in total.
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Re: Marbit Island

Postby CroverusRaven » Wed Oct 31, 2012 11:31 am

Very well, I'll even have Pinata use the axe to chop wood while everyone's gone.
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 11:31 am

MarbitChow wrote:
Werebiscuit wrote:OOC I'd actually like to see if we can destroy a hut...and better yet reclaim the wood.
From the axe it looks like we're at the stone tools stage. A forge is for after we find metal /OOC
How about a Kiln or Furnace? Maybe we need that before we can build a Forge; let's see if it's possible.

What kind of trees are these? Any chance we can make a rope or net from them? If not, we might want to try fishing with pointy sticks.



we haven't even rubbed pointy sticks together yet to see if we get fire and you're building a kiln ? :P You'll be asking about horseless carriages next ;)
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Re: Marbit Island

Postby MarbitChow » Wed Oct 31, 2012 11:39 am

Werebiscuit wrote:You'll be asking about horseless carriages next ;)
Well, duh. They'd HAVE to be horseless. We haven't found any horses yet.
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Re: Marbit Island

Postby tigerusthegreat » Wed Oct 31, 2012 11:55 am

Choppy isn't going to leave this hex. He is having fun being a lumberjack. If you want to explore so bad, risk your guy :-p
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Re: Marbit Island

Postby CroverusRaven » Wed Oct 31, 2012 11:57 am

I already did
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 12:05 pm

CroverusRaven wrote:I already did



Ah...but you didn't have the MK I pointy stick... with new improved sharpness and extra long handgrip ! It's no wonder you died...
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 12:11 pm

MarbitChow wrote:
Werebiscuit wrote:You'll be asking about horseless carriages next ;)
Well, duh. They'd HAVE to be horseless. We haven't found any horses yet.



Or wheels... or leather for harnesses...or velvet for the cushions.
We could maybe have a dog-thingy-less carriage. We've found one of those and are currently dog-thingy-less as we killed it.
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Re: Marbit Island

Postby MarbitChow » Wed Oct 31, 2012 12:34 pm

Werebiscuit wrote: Or wheels... or leather for harnesses...or velvet for the cushions.
Doh! Note to self: Next dog that's killed - skin it for leather armor.
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Re: Marbit Island

Postby Werebiscuit » Wed Oct 31, 2012 12:38 pm

MarbitChow wrote:
Werebiscuit wrote: Or wheels... or leather for harnesses...or velvet for the cushions.
Doh! Note to self: Next dog that's killed - skin it for leather armor.


Be easier skinning a marbit ;) I know where some are about to die of starvation :twisted:
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Re: Marbit Island

Postby CroverusRaven » Wed Oct 31, 2012 12:48 pm

Sucks to be you guys.
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Re: Marbit Island

Postby MarbitChow » Wed Oct 31, 2012 12:54 pm

CroverusRaven wrote:Sucks to be you guys.
Eat the fat one! (I haven't even popped, and already I'm advocating that we become Lord of the Flies Island.)
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Re: Marbit Island

Postby CroverusRaven » Wed Oct 31, 2012 1:01 pm

Why eat the fat one first? The fat one should be able to help you over power the weaker ones, then when it's just you vs him he's too out of shape to defend himself alone because he's relied on your help, and you'll life much longer eating the fat one by yourself.

In any case, we didn't get rations from the Marbit the dog killed, so we might not even get them from each other.

Has everyone posted orders?
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Re: Marbit Island

Postby LTDave » Wed Oct 31, 2012 4:55 pm

Sorry folks - it's been night here, so I've been sleeping.

It looks like KF25 hasn't put in orders, but as he's a first poster, he may never come back. I've sent a PM, which he hasn't opened. I'm going to let that Marvellous Fellow, MarbitChow, take his place. I'll process orders in a moment (which is to say, an hour or two).

As I am a generous person, I will say the following -
You don't need stone to make an axe or spear - the Marbits find one on the ground.
Look again at the events of the exploration - specifically, how much move it cost to leave the hex. And then imagine what a defenceless Marbit in a foreign hex does for an entire not their turn, turn?
If you can think it, you can do it. By and Large. But remember the theme - survival.
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Re: Marbit Island

Postby KF25 » Wed Oct 31, 2012 4:58 pm

Having nothing to do, M9 decides to eat the food that the others gather.
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Re: Marbit Island

Postby LTDave » Wed Oct 31, 2012 5:04 pm

But then I see he is online! Go KF25! Go! Go your hardest!
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