The mighty empire of Bollywood stood for thousands of turns, vast and powerful, spanning a large portion of land and - some said - several dozen cities. Owing to their unique combination of casters, they became a powerhouse of manufactured units, easily replaced and without upkeep. The florist Nettle producted large amounts of crops with her magic too, and those units who actually needed to eat were well-feed.
Then came Lord Spanish and his armies, conquering city after city. The king of Bollywood and all his casters were unable to stop him, and they were slowly swallowed whole by the Spanitopia. All hope seemed lost, and Chief Hippymancer Nettle wept for her destroyed gardens and orchards, unable to end the onslaught. Then a Predictamancer from the Magic Kingdom delivered a prophecy - the Lord Spanish would be defeated through the use of poison. The four casters worked together to assemble a team of their best units, only turns before Spanish and his armies reached the capital, sweeping in from the west after destroying the rest of Bollywood's kingdom. They knew Spanitopia's capital was to the southeast, and that Spanish went back there every few turns, for reasons of his own. Thus the four were sent away on their mission of assassination and regicide.
That was three turns ago. The King of Bollywood was slain this morning, passing his crown onto one of his casters. None of you know which one, or what became of your creators, but presumably they fled to the Magic Kingdom at the final hour. They left orders to find the capital, and Croak Lord Spanish
(special note: For the purposes of this game, all units here are assumed to be capable of speech and to be, in varying levels, intelligent. They obviously have different personalities though, so feel free to make them. Creative thinking is encouraged. The game has been adjusted to be micro instead of macromanagement.)Game Start!
Your party stopped in a forest hex last night, and this morning your became barbarians before your turn even started. You four have a special advantage over other barbarians, however - None of you have an upkeep, being creations of magic. You may all continue your quest until the day you are destroyed, except Senor Expiracion, who has 77 turns before he dusts.
The Dire Rosebush, however, requires water, and has a special counter. It can go up to five turns without being watered, then begins to wilt. It will die next turn unless water is found, and the mission will fail. As there is a pond here in this hex, it was watered this morning.
Special: Ranged (2 shots/turn), Deadly Toxin, Watered (5/5)
Special: Leadership 4, Stealth Cloak, Decay (77)
Special: Mount, Inventory
Special: Magic Hat.
(Other special note: These stats reflect macro stats. The descriptions I gave of the characters reflect other hidden traits that wouldn't show up in a stat screen)
Your former capital lies to the northwest, but you cannot go back, even if it was not suicide. All you know now is your mission objective is somewhere to the southeast, and it is unlikely your enemy even knows you exist... yet.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.