Turn (*Mumble*) - Marbit Hex (Broked Doors) - Round 1, Phase 10The Tenebris attack plan executes exceedingly well, thanks in no small part to Chance's blessings. The constructs appeared ready to respond, however, and GD2 struck a resounding blow on an already-wounded Whump before it was destroyed. From their new positions, the Tenebrisians can unfortunately see reinforcements are not very far away...
Tenebris Karma : -7
Rock formations are impassible and provide a +4 Cover bonus to units standing behind them.
The rubble that used to be the doors costs 1 additional move to enter the square.
Reminder: All units (except Melissa) have 1 Overland (Hex) Move remaining. Melissa has Overland (Hex) 5 Move remaining.
None of you are currently dodging. Whump has just gone, so it is currently Phase 5.
The "foggy" area indicates that the tunnel turns, but you cannot tell what is beyond it from your current positions.
Tenebris UnitsNemo (Nnelg) : [3 Combat / 1 Defense / 4 Hits. 8 {8} Move. 3 (of 8) Juice. Fire.] (Lesser Boost:1) Delayed-Action Dodging
Regus the Great (tigerusthegreat): [5 Combat / 4 Defense / 9 (of 12) Hits. 8 {8} Move. Strike.] Delayed-Move Delayed-Action Dodging
Rudy Eye (bob the 6th) : [7 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Special: Support, Coordinate, Dance Fighting] Coordinating: Anex
Whump (CroverusRaven) : [6 Combat / 7 Defense / 7 (of 26) Hits / 8 {8} Move. Attack. Special: Heavy]
Fortunes Chance (WhirdCheese): [3 Combat / 1 Defense / 4 Hits. 8 {8} Move. 1 (of 8) Juice. Fire.] (Lesser Boost:1)
Wegio Wegion (LTDave) : [8 Combat / 8 Defense / 14 (of 22) Hits. 8 {8} Move. Attack. Special: Beefy, Well-Armed, Well-Defended]
Zed-Too (BLANDCorporatio) : [5 Combat / 8 Defense / 18 (of 22) Hits. 8 {8} Move. Attack. Special: Well-Protected, Beefy, Guard, Interpose] Delayed-Action Dodging Interposing/Guarding: Melissa
Kilroy Jenkins (WaterMonkey312) : [5 Combat / 8 Defense / 13 (of 14) Hits. 8 {8} Move. Attack. Special: Well-Protected, Block] Blocking Dodging
Anex (Werebiscuit) : [10 Combat / 3 Defense / 10 Hits / 8 {8} Move. Fire. Special: Well-Armed, Mighty Blow, Support] Supporting: Rudy
Melissa : Naughty Kitty {Level 1, 2 XP} [9 Combat / 12 Defense / 33 (of 40) Hits / Attack. 10 {12} Move. Special : Beast, Mount] (Lesser Boost:1)
Enemy UnitsGuard Plush Puppy (GD1) {Warrior Lvl 2} : [10 Combat / 8 Defense / 42 Hits. 8 {8} Move. Attack. Special: Heavy, Well-Armed, Construct] (Lesser Curse:1)
Marbit Jailer (Mb1) {Warrior Lvl 1} : [8 Combat / 8 Defense / 22 Hits. 8 {8} Move. Attack. Special: Well-Armed, Well-Protected, Beefy] Delayed-Move Delayed-Action Dodging
Marbit Jailer (Mb2) {Warrior Lvl 1} : [8 Combat / 8 Defense / 22 Hits. 8 {8} Move. Attack. Special: Well-Armed, Well-Protected, Beefy] Delayed-Move Delayed-Action Dodging
Marbit Jailer (Mb3) {Warrior Lvl 1} : [8 Combat / 8 Defense / 22 Hits. 8 {8} Move. Attack. Special: Well-Armed, Well-Protected, Beefy] Delayed-Move Delayed-Action Dodging
Results-- Round 1 --
Tenebris Stacks :
Regus: Leads Rudy, Whumo, Wegio, Zed-Too, Kilroy, Anex, Melissa (+1 Leadership)
Phase 10
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Whump: Move to N13, Strike @ GD2
Roll : 10. 16 Combat + (1 Leadership) - (8 Defense) = 9 Hits. (GD2:34)
Melissa: Move to M13, Strike @ GD2
Roll : 8. 17 Combat + (1 Leadership) - (8 Defense) = 10 Hits. (GD2:24)
Melissa - Lesser Boost : 6. No effect.
Wegio: Strike @ GD2
Roll : 5.
Wegio - Lesser Boost: 7. 15 Combat + (1 Leadership) - (8 Defense) = 8 Hits. (GD2:16)
Wegio - (Lesser Curse:0). Tenebris gains -2 Karma.
Zed2: Move to N12
Rudy: Move to L11, Fire @ GD2
Roll : 10. 17 Combat + (1 Leadership + 3 Support) - (8 Defense) = 13 Hits. (GD2:3)
Anex: Move to L10, Fire @ GD2
Roll : 2. CRITICAL FAILURE
Anex - Lesser Boost : 8. 18 Combat + (1 Leadership + 3 Coordinate - 2 Support) - (8 Defense) = 12 Hits. Target destroyed. Team gains 6 XP.
Anex - (Lesser Curse:0). Tenebris gains -16 Karma.
Fort: Move to M9, Cast:Lesser Curse @ GD1
GD1 gains (Lesser Curse:1)
Nemo: Move to M8
GD1 : Strike @ Melissa
Roll : 8. 18 Combat - (12 Defense + 1 Leadership + 3 Guard + 3 Interpose) = 0 Hits.
Melissa - Lesser Boost : 8. No effect
(Note - Lesser Curse effect on GD1 is in effect starting next phase.)
GD2 : Strike @ Whump
Roll : 8. 18 Combat - (7 Defense + 1 Leadership) = 10 Hits. (Whump:7 (!))
As always, let me know if you see any mistakes.
(Edit1: Updated Zed-Too - added 'Delayed-Action Dodging' to character status.)