
bob the 6th wrote:mistake I would note is that Rudy should have buffed Anexa fully, which works out to a net +1 hits...
Nnelg wrote:
- Code: Select all
Y: Rudy Eye (Coordinating -but not Supporting- Anex)


WhirdCheese wrote:I've got juice for ONE spell. Do I save it or use it to curse the remaining golem?
bob the 6th wrote:well I don't like the way the karma is tilted...
mistake I would note is that Rudy should have buffed Anexa fully, which works out to a net +1 hits...
but whump is useful, we don't want him to die. At the same time, rolling less then 4 is unlikely even with the a re-roll(6 out of 36, or 1 out of 6... about 17%)... so cut losses and just let it be?

bob the 6th wrote:also @ monkey: that was the idea, except the dog acts before any of you next round. and the people with over 10 attack can't quite drop it... so just got to pray for 1 out of 6...

Yes. If it succeeds, the marbit would not be able to attack Whump.Nnelg wrote:(Marbit, if Zed2 prepared an action to Bull Rush any marbit that enters O13, would that go off before it got a chance to attack?)
No. The bars are a structure, and you guys are using the new beta rules. Regular units can't damage structures unless they can inflict structural point damage.Nnelg wrote:(Marbit, could Whump pry open those bars by himself?)
Yes, just barely. Please note that Veil (being a low-level spell) is not intended to be used to conceal wounds. It's Bogroll hiding as Parson.Nnelg wrote:Marbit, is Nemo in a position where he could potentially veil Whump?

MarbitChow wrote:Please note that Veil (being a low-level spell) is not intended to be used to conceal wounds. It's Bogroll hiding as Parson.
Veil - Change the appearance of up to 8 units in the same stack to look like any unit on the same side.
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


MarbitChow wrote:Please note that Veil (being a low-level spell) is not intended to be used to conceal wounds. It's Bogroll hiding as Parson.
I know that illusionists are typically given a lot of flexibility, which is why we play-test. All spells are only able to do what they say, and no more. Hiya, for example, cannot be used to disarm someone by blasting the weapon out of their hand, and Veil can't make it appear as if the wounds are healed.
It sounds like having illusionary versions of spells could be very useful to you, though, so I'm open to adding an additional skill tree to the Foolamancy structure, where you can purchase a spell that mimics a number of predefined spells from other schools. Spells that stun or calm a target (making him *think* he's acting when he's really standing still) might also be a possibility. Since Foolamancy is your school, please feel free to suggest alterations to it that you think would make it more enjoyable.







The comic has established that foolamancy isn't as effective if the changes being made are observed. Jack needs a flash mob to distract from his casting at Exposition Bridge, after all.Nnelg wrote:Now, if I veiled the wounded Whump as, say a gobwin, would that mean the gobwin would have to appear wounded as well? And if so, how am I to make the enemy ever believe that a dozen-odd battle-weary and tattered spearmen are actually a fresh host of elite knights? If I can change the appearance of a unit's nature, does that not include it's state of health? If I can make them appear stronger, tougher, more dangerous, why not healthier as well?
With Foolamancy, I change the appearance of things to deceive, misdirect, and confuse my foe. Now, the question to ask is this: does veiling a unit as an unwounded version of itself not satisfy these criteria? But more importantly for our case, does it do so to too great an extent for a level one spell?


Nnelg wrote:Please take that order back, tigerus... If you move there, there won't be enough room for everyone on the wrong side of Melissa to fall back. And then someone will die, because they'll have three jailers attacking them at once.
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