MarbitChow wrote:We're all in agreement that Foolamancy should have the ability to mimic other spells.
No, I do not think that. I am not trying to directly mimic the effect of any other spell, here. Nor do I have any wish nor intent to do so: I only wish to mask a unit's true nature and stats, as a Foolamancer should be able to.
veiling Whump as different unit. That unit just happens to look like an unwounded Whump. I am not saying "a heal spell has been cast", only "this unit is no longer wounded".
You yourself said that an effective veil needs to be believable. Is not suddenly becoming unwounded a believable thing? When there is potentially a healomancer out of line of sight?
I must now ask, why
must you exclude such "lateral thinking" applications for the Veil? You're the GM, you
get to decide the rules. Now why must you automatically
bar creativeness? Think of it, and ask yourself, "is this really
a bad thing?".
First, does it fit within the spirit
of the spell. For a Hiya, the spirit of the spell is wanton destruction. Does blasting a weapon out of an opponent's hand accomplish this? No; in fact it preserves, even. For Veil, the spirit of the spell is to deceive; to make a unit look as it is not. Does veiling to hide wounds accomplish this? Yes, on both counts. So why limit the spirit to the intent instead of expanding the intent to match the spirit?
And secondly, would allowing or disallowing this break the game balance? Allowing Hiyas to disarm definitely would, as Hiya is more than powerful enough as it is. But Veiling wounds does not break game balance. It has markedly less effect than many other level 1, 1 juice spells. An actual heal, for the same cost and at the same level, could produce a much more powerful and lasting effect than a veil which will go away the next time Whump attacks. Where veiling Whump's wounds might
allow him to get out of the fight safely, a true heal would let him keep fighting. So it's definitely not over
powered. On the contrary, limiting veils so as to not disguise wounds would make them severely under
powered. Veil is a spell one has to be clever with in order to get the full effect out of it. So if you won't let us be clever, how are we ever going to get a use out of it?
Seriously, Marbit. I don't want to offend you, but I have to agree with 0beron here. If you refuse to allow for some lateral thinking where it is warranted, you're just being obstinate.