Infidel wrote:Spot wrote:LordDarksea wrote:I wonder if Parson's zero move will end up being not all it seems. I keep feeling the reason his stats can't be seen is because he just doesn't have them, so erfworld just applies the obvious to him. learning to cross hex-boundaries may be like learning to swear, just getting the right focus of will. In which case, he may end up crossing boundaries even when its not his turn.
I think you're on to something there.
(off topic: oh and, hey... are you the Thom I know? Riskaani? One of the wolves?)
many games make mounting and dismounting take a move action. So that might not work.
Cool, i can get two birds with one stone with this one...
Firstly, probably not. I'm a codicologist (studier of manuscripts and books) from Leeds, UK rather than a wolf. paws and all would make turning the pages hard
Secondly, I've picked up the feeling that move is just for crossing hex boundaries, as most of the other actions are simply people being people in the space they have allotted to them. The fact that battles and turns last as long as they need to is what gives me that hunch mostly.
Its also been suggested that the censoring of words and crossing the hex boundaries are two completely different things. One being akin to physics, the other social norm. I'm not so convinced by this. I think (I.e. have always assumed) that were one of the Erfworlders to turn around and try to say 'you gosh-darned-boop' (probably to Stanley), then it would turn out censored. The fact that they don't usually try is irrelevant. Erfworld permits some forms of behaviour and not others. Parson being not of Erfworld gets subjected to its rules, but can break some of them (to use Earth rules) under certain circumstances. I suggested previously that it was will power and intention that allowed him to do that, and from an emic perspective I stand by that. Therefore, with enough focus Parson may be able to apply the principle he used to allow him to swear to override Erfworld again and cross hex boundaries. (at which point night time strolls in combat space could end up causing devastating results to the enemy...).
However, from an etic perspective, the ability to overrule the swearing was the best dramatic ending to the story, that all the rest just built up to and emphasised perfectly. Now, couple that with a title like 'Love is a Battefield' gives me the impression that Parson could remain in the city through volume two, fall in love through the course of it, and dramatically figure out how to break the hex-crossing line at an appropriate, dramatic moment that may avert a tragedy or, knowing Rob's skill and style somewhat, result in him arriving moments too late anyway...
Overall though i think the latter unlikely. Firstly, that breaking the rules ending finished book one, so i imagine book two will be different. Secondly, if it was such a significant point, not being able to cross the boundary might have been reserved for the actual comic, not the summer teaser-vignettes. Still, Parson conquering a chunk of Erf as a mastermind from the 'comfort' of Gobwin Knob for book 2 and then riding out to lead the battle for book 3 would be cool.