



Nnelg wrote:Well, Hippiemancy does have a lot of excellent source material coming from Olive.
(So much in fact, that'll be hard to come up with a character that isn't a clone of some kind...)
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.



GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.


Does this include overland move?MarbitChow wrote:Phantasm ... 2/Caster Level Move

1) To add risk into attempting to subdue. There's a strong chance that if you have to hit a target a lot to subdue him, you could end up killing him instead.0beron wrote:Ah that is true, I was focusing more on the clarity issue so I forgot about the Fatigue thing.
However this raises new questions. 1, why did we decide that fatigue should convert to real damage? and 2, if we stick with this "illusionary damage" idea, what does it mean?
Good catch. I'll add the notice that all veils drop when they cross a hex border, and update Persistence to specify both damage and crossing a hex border.Exate wrote:Actually, thinking on it I suspect that lasting when moved between hexes might not be a standard feature of Foolamancy spells; we have the example of the veiled-as-bats dwagon becoming obviously itself when it left the hex, at minimum. Maybe that should be rolled into one of the modifiers somewhere.

MarbitChow wrote:Good catch. I'll add the notice that all veils drop when they cross a hex border, and update Persistence to specify both damage and crossing a hex border.Exate wrote:Actually, thinking on it I suspect that lasting when moved between hexes might not be a standard feature of Foolamancy spells; we have the example of the veiled-as-bats dwagon becoming obviously itself when it left the hex, at minimum. Maybe that should be rolled into one of the modifiers somewhere.

Exate wrote:we have the example of the veiled-as-bats dwagon becoming obviously itself when it left the hex, at minimum.



Nnelg wrote:Exate wrote:we have the example of the veiled-as-bats dwagon becoming obviously itself when it left the hex, at minimum.
You know... I have a sneaking suspicions that illusions in-comic aren't one-time costs, but have to be maintained by the caster. After all, there's that one time that Jack got hit by an arrow, and all the veils dropped.
So, he could have just stopped paying the upkeep cost because the veil wasn't needed anymore. Actually... That could explain Bogroll's and Jack's (when healing Wanda) veils dropping as well.....

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